“AR奥林匹斯之神”:希腊神话增强现实教育游戏的设计和试点评估

Evangelos Ventoulis, S. Xinogalos
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引用次数: 3

摘要

教授和学习理论科目,如历史,虽然重要,但被许多学生认为没有吸引力。替代教学方法包括使用教育游戏和增强现实(AR)应用程序,或者最近的AR教育游戏。这样的游戏被认为可以提高学生对这门学科的兴趣,并带来更好的学习成果。然而,关于AR教育游戏在课堂上使用的研究很少,需要进一步的研究。在这篇文章中,我们提出了一个ar增强的教育游戏,用于希腊小学三年级学生的历史(希腊神话)教学。这款名为“AR奥林匹斯之神”的游戏由三个小游戏组成:一个是使用叙事的AR奥林匹斯众神/女神;一种用卡片描绘神明及其象征的记忆游戏;还有一个问答游戏。为了研究游戏的有效性以及学生对游戏的体验和认知,我们对在课堂上使用游戏的小学生进行了研究。该研究采用了前/后测试设计,基于MEEGA+模型的简短问卷调查(用于评估教育游戏),以及对学生玩游戏过程的观察。玩过游戏后,学生的成绩有所提高,但差异无统计学意义,而学生对游戏有积极的感知。尤其是AR小游戏提高了学生们的兴趣,正如学生们自己所说,帮助他们“边玩边学”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
"AR The Gods of Olympus": Design and Pilot Evaluation of an Augmented Reality Educational Game for Greek Mythology
Teaching and learning theoretical subjects, such as History, although important, is considered by many students to be non-appealing. Alternative teaching approaches include the use of educational games and augmented reality (AR) applications, or more recently, AR educational games. Such games are considered to increase students’ interest for the subject and lead to better learning outcomes. However, studies about the use of AR educational games in the classroom are sparse and further research is necessary. In this article, we present an AR-enhanced educational game for teaching History (Greek Mythology) to 3rd grade Primary school students in Greece. The game, called “AR The Gods of Olympus” consists of three mini games: an AR game with the gods/goddesses of Olympus using narration; a memory game with cards depicting the gods and their symbols; and a quiz game. In order to study the effectiveness of the game and students’ experience and perceptions on it, a study was carried out with primary school students that used the game in classroom. The study utilized a pre-/post-test design, a brief questionnaire based on the MEEGA+ model for evaluating educational games, and observation of students during game playing. Students’ performance was improved after playing the game but the difference was not statistically significant, while the game was positively perceived by students. Especially the AR mini game raised students’ interest and as the students themselves stated helped them “learn while playing”.
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