10年级化学课堂的增强现实技术:学生能学得更好吗?

Au Thien Wan, Leong Yat San, Mohammad Saiful Omar
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引用次数: 14

摘要

本文的目的是评估文莱达鲁萨兰国一所中学10年级理科学生使用移动增强现实(AR)教材的有效性。在对照组和实验组中确定了特定的学习风格。利用Vuforia SDK和Unity3d为10年级化学课开发了一款以氧化还原反应为重点的教材移动增强现实应用。开发的材料包括视觉、听觉和动觉元素的学习模式,旨在激发学生的兴趣,提高他们的学习能力。后验t检验(t = -3.39)表明试验组(均值= 42.72)与对照组(均值= 26.36)的平均得分差异有统计学意义(p = 0.00152)。结果表明,移动增强现实应用引入的课堂课程干预对学习结果产生了显著的积极影响,支持了增强现实是一种有价值的教学工具的观点。定性分析还表明,它提高了学习环境的活力和学生之间的互动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Augmented Reality Technology for Year 10 Chemistry Class: Can the Students Learn Better?
The purpose of this article was to evaluate the effectiveness of using mobile augmented reality (AR) instructional material for Year 10 science students in a secondary school in Brunei Darussalam. Specific learning styles were identified for the control and the experimental groups. A mobile AR application of instructional material was developed for year 10 chemistry lesson focusing on redox reaction using Vuforia SDK and Unity3d. The material developed consisted of visual, audio and kinesthetic elements of learning modalities which aimed to stimulate students' interest and improve their learning ability. The t-test (t = -3.39) in the posttest indicate d a significant result (p = 0.00152) between the mean scores of the experimental (mean = 42.72) and control (mean = 26.36) groups. The result showed that the intervention of classroom lessons introduced by the mobile AR application had a significant positive impact on the learning outcome and supported the idea that AR can be a valuable teaching tool. Qualitative analysis also indicated that it improved the liveliness of the learning environment and the interaction amongst the students.
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