三维物体建模中导航的徒手手势和手握物体的有形用户交互比较

S. Dangeti, Victor Y. Chen, Chunhui Zheng
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引用次数: 11

摘要

三维建模在计算机图形学的各个领域都有应用。随着手势、虚拟现实和具身认知的发展,各种新技术被开发出来,要么提高建模效率,要么为用户提供更自然的直观体验。在本文中,我们从用户体验的角度,尝试比较了在虚拟建模环境中,简单的徒手手势、手持物体的有形用户界面(TUI)以及鼠标/键盘作为主要输入的3D物体导航方法。基于具身认知理论,我们假设物体在手方法可以带来更好的用户体验,因为物体和手之间的交互可以增强用户在导航模型时的认知。我们提出了一个概念设计,用两种方法和三种设计模型来展示用户与3D建模软件交互的差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparing bare-hand-in-air Gesture and Object-in-hand Tangible User Interaction for Navigation of 3D Objects in Modeling
3D modeling is used in Computer Graphics in various fields. Since the growth of gestures, virtual reality and embodied cognition, there have been various new technologies developed to either improve the modeling efficiency, or to provide more nature intuitive experience to the users. In this paper, from the user experience perspective, we try to compare these methods for navigation of 3D objects in the virtual modeling environment including: simple bare hand gestures, tangible user interfaces (TUI) with object in hand, as well as mouse/keyboard as the primary input. Based on embodied cognition theory, we hypothesis that the object-in-hand method might bring better user experience since the interaction between the object and hand can enhance the user's cognition while navigating a model. We present a conceptual design, with two approaches and three design models which demonstrate differences in user interaction with 3D modeling software.
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