设计思维思维的学习媒介——严肃游戏设计

Ahmad Syahid Zakaria, Billy Muhammad Iqbal, Danu Hadi Syaifullah
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摘要

在很多情况下,设计思维(DT)的概念只是作为一种实例方法来教授,而没有深入理解其基本概念。DT本身的特点是抽象性和实践性,难以表述。另一方面,严肃游戏(SG)作为一种行之有效的解决方案,可以给学习过程带来积极的影响,因为它可以提供一种沉浸式和愉快的体验。总的来说,本研究将讨论如何设计最合适的SG来嵌入DT的基本概念,以及它如何在参与者的反应和学习层面对DT学习过程产生影响。本研究从游戏模型、游戏框架、设计草图到最终原型,全面讨论了SG的设计过程。本次设计的输出是一系列由意义和玩法几个方面组成的教育性游戏,用来教授DT的基本概念/思维方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Serious Game as Learning Media of Design Thinking Mindset
In many cases, the concept of design thinking (DT) is only taught as an instance method without deep understanding of its basic concepts. The characteristic of DT itself is abstract and practical so difficult to be articulated. On the other side, serious game (SG) comes as a proven solution that can bring a positive impact on the learning process because it can provide an immersive and enjoyable experience. In general, this research will discuss how to design the most appropriate SG to embed the basic concept of DT and how its influence on DT learning process at the participant`s reaction and learning level. This study discusses comprehensively the design process of SG starting from game model, game framework, design sketch, to final prototype. The output of this design is a series of educative games composed of several aspects of meaning and play to teach the basic concept/mindsets of DT.
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