旅游专家培训的互动式方法

B. Mizyuk, Y. Myronov
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引用次数: 0

摘要

旅游部门活动条件的变化要求对教育过程的目的进行审查。目前,传统组织在教育过程中的功能重要性和吸引力明显降低。迫切需要了解为未来职业获取知识和实践技能的过程中组织的变化。引起听众对未来职业研究主题的兴趣,并使听众成为积极的参与者是非常重要的。提高旅游业务领域专业人员的培训水平导致需要将重点从传统的教育形式转移到组织教育过程的创新方法和方式。这篇文章的目的是使在培训旅游领域的高素质专家的专业学科课程中激活教育过程的方法和手段系统化。这篇文章确定了旅游领域专家专业培训的组成要素。在旅游业务的创新过程和高等教育机构的教育过程中使用互动技术的便利性,为专业“旅游”的第一(学士)级高等教育的学生做好准备。在旅游学士学位课程的准备中,运用商业和角色扮演游戏的特点。这些形式的互动式学习的基础是一种模拟,其假设模式的目的是解决在旅游部门企业运作和相互作用的动态变化过程中出现的问题。基于互动学习的原则,角色扮演游戏«RITUR»被建议用于教育过程中,它模拟旅游公司和相关商业伙伴的活动,在旅游市场的某个部分提供旅游活动,其结构和功能方案和方法进行了描述。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
THE INTERACTIVE APPROACH TO THE TOURISM SPECIALISTS’ TRAINING
Changes in the conditions of activities in the tourism sector require a review of the purposes of the educational process. Currently, the functional importance and attractiveness of the traditional organization of the educational process is significantly reduced. There is an urgent need to understand the changes in the organization of the process of acquiring knowledge and practical skills for the future profession. It is so important to arouse interest in the subject of study of the future profession and to turn the audience into active participants. Increasing the level of training professionals in the field of tourism business leads to the need to shift the focus from traditional forms of education to innovative methods and ways of organizing the educational process. The purpose of the article is to systematize the methods and means of activating the educational process during classes on professional disciplines for the training of highly qualified specialists in the field of tourism. The article identifies constituent elements of the professional training of specialists in the field of tourism. The expediency of using interactive technologies in the innovative process of tourism business and in the educational process of HEIs, which prepare students of the first (bachelor) level of higher education on the specialty «Tourism» is substantiated. Features of the use of business and role-playing games in preparation of bachelors in tourism are characterized. The basis of these forms of interactive learning is a simulation, which in a hypothetical mode is aimed at solving problems that arise in the dynamic process of changing situations in the functioning and interaction of enterprises in the tourism sector. Based on the principles of interactive learning, the role-playing game «RITUR» is proposed for use in the educational process, which simulates the activities of tourist firms and related business partners, providing tourist activities in a certain segment of the tourist market, its structural and functional scheme and methodology are described.
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