{"title":"韩国版网络游戏障碍尺度的合理化:以成人为对象","authors":"조성훈, 권정혜","doi":"10.15842/KJCP.2017.36.1.010","DOIUrl":null,"url":null,"abstract":"This study aimed to validate the Korean version of the Internet Gaming Disorder Scale (K-IGDS) which consisted of factors examining nine criteria from the DSM-5. A total of 719 adults participated in the online (n=414) and offline (n=305) questionnaire including the Korean Game Addiction Scale for Adults, the Short-form of Problematic Online Gaming Questionnaire, the Brief Symptoms Inventory-18, the Perceived Daily Stress Scale, the Korean Version of the Self-control Scale, and the Korean Version of the Difficulties in Emotion Regulation Scale. Moreover, the Structured Clinical Interview for Internet Gaming Disorder was individually conducted to a subsample of 99 people among the total 719 participants. The results were as follows: 1) Confirmatory factor analyses demonstrated that K-IGDS had a satisfactory construct validity, 2) Correlation analyses showed that K-IGDS had a good convergent validity and concurrent validity, 3) Receiver Operating Characteristic (ROC) analysis showed that the Area Under Curve (AUC) covered 83.0%, suggesting that the K-IGDS was a good tool to diagnose the Internet Gaming Disorder. The cut-off score was proposed and implications and limitations of the study were discussed.","PeriodicalId":115450,"journal":{"name":"The Korean Journal of Clinical Psychology","volume":"360 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"한국판 인터넷 게임장애 척도의 타당화: 성인을 대상으로\",\"authors\":\"조성훈, 권정혜\",\"doi\":\"10.15842/KJCP.2017.36.1.010\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study aimed to validate the Korean version of the Internet Gaming Disorder Scale (K-IGDS) which consisted of factors examining nine criteria from the DSM-5. A total of 719 adults participated in the online (n=414) and offline (n=305) questionnaire including the Korean Game Addiction Scale for Adults, the Short-form of Problematic Online Gaming Questionnaire, the Brief Symptoms Inventory-18, the Perceived Daily Stress Scale, the Korean Version of the Self-control Scale, and the Korean Version of the Difficulties in Emotion Regulation Scale. Moreover, the Structured Clinical Interview for Internet Gaming Disorder was individually conducted to a subsample of 99 people among the total 719 participants. The results were as follows: 1) Confirmatory factor analyses demonstrated that K-IGDS had a satisfactory construct validity, 2) Correlation analyses showed that K-IGDS had a good convergent validity and concurrent validity, 3) Receiver Operating Characteristic (ROC) analysis showed that the Area Under Curve (AUC) covered 83.0%, suggesting that the K-IGDS was a good tool to diagnose the Internet Gaming Disorder. The cut-off score was proposed and implications and limitations of the study were discussed.\",\"PeriodicalId\":115450,\"journal\":{\"name\":\"The Korean Journal of Clinical Psychology\",\"volume\":\"360 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-02-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The Korean Journal of Clinical Psychology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.15842/KJCP.2017.36.1.010\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Korean Journal of Clinical Psychology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15842/KJCP.2017.36.1.010","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This study aimed to validate the Korean version of the Internet Gaming Disorder Scale (K-IGDS) which consisted of factors examining nine criteria from the DSM-5. A total of 719 adults participated in the online (n=414) and offline (n=305) questionnaire including the Korean Game Addiction Scale for Adults, the Short-form of Problematic Online Gaming Questionnaire, the Brief Symptoms Inventory-18, the Perceived Daily Stress Scale, the Korean Version of the Self-control Scale, and the Korean Version of the Difficulties in Emotion Regulation Scale. Moreover, the Structured Clinical Interview for Internet Gaming Disorder was individually conducted to a subsample of 99 people among the total 719 participants. The results were as follows: 1) Confirmatory factor analyses demonstrated that K-IGDS had a satisfactory construct validity, 2) Correlation analyses showed that K-IGDS had a good convergent validity and concurrent validity, 3) Receiver Operating Characteristic (ROC) analysis showed that the Area Under Curve (AUC) covered 83.0%, suggesting that the K-IGDS was a good tool to diagnose the Internet Gaming Disorder. The cut-off score was proposed and implications and limitations of the study were discussed.