《游戏问题:艺术、科学、魔法和电脑游戏媒介

Virginia F. Holmes
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引用次数: 0

摘要

在对Ruggill和McAllister的《游戏问题:艺术、科学、魔法和电脑游戏媒介》的回顾中,我试图将他们的论点置于游戏研究媒介的更大框架中,特别是在宏观和微观游戏学术之间的稀疏空间中。这名评论者认为这本书是对电脑游戏媒介以及该媒介所包含的各种各样的人工制品的一种受欢迎和必要的探索。尽管像之前许多定义和分类的尝试一样,Gaming Matters并不能将电脑游戏媒介置于一个固定的结构中,因为这种媒介具有流动性和魔力。尽管如此,Ruggill和McAllister通过他们异思天开和多学科的方法,提供了一个全面而有趣的视角来看待电脑游戏媒介,这个媒介经常被游戏研究所抛弃,而被其更大和更小的组成部分所青睐。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Winding Road to Discovery: A Review of Gaming Matters: Gaming Matters: Art, Science, Magic, and the Computer Game Medium
            In this review of Ruggill and McAllister's Gaming Matters: Art, Science, Magic, and the Computer Game Medium, I seek to locate their argument within the larger framework of the game studies medium, specifically in that sparsely populated space between macro- and micro-focused game scholarship. This reviewer sees this book as a welcome and needed exploration of the computer game medium and the vast and various artifacts that are part of that medium. Though like so many attempts to define and taxonomize that have come before, Gaming Matters cannot place the computer game medium within a solid construction because of the fluidity and magic inherent to the medium. Despite this, Ruggill and McAllister through their whimsical and multidisciplinary approach offer a comprehensive and intriguing look at the computer game medium that is often forsaken in games research in favor of its larger and smaller constituent parts.
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