大规模并行体渲染使用2-3交换图像合成

Hongfeng Yu, Chaoli Wang, K. Ma
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引用次数: 108

摘要

科学家产生的越来越多的仿真数据需要高端的并行可视化能力。然而,需要处理器间通信的图像合成往往是大容量数据集并行渲染的瓶颈阶段。现有的图像合成解决方案要么导致处理器之间交换大量消息(如直接发送方法),要么限制可以有效利用的处理器数量(如二进制交换方法)。本文提出了一种新的图像合成算法,称为2-3交换算法,它结合了直接发送方法的灵活性和二进制交换方法的最优性。2-3交换算法允许使用任意数量的处理器进行合成,并在整个合成过程中充分利用所有参与的处理器。我们在一台拥有数千个处理器的超级计算机上对这种图像合成解决方案进行了实验,并展示了其巨大的灵活性和可扩展性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Massively parallel volume rendering using 2–3 swap image compositing
The ever-increasing amounts of simulation data produced by scientists demand high-end parallel visualization capability. However, image compositing, which requires interprocessor communication, is often the bottleneck stage for parallel rendering of large volume data sets. Existing image compositing solutions either incur a large number of messages exchanged among processors (such as the direct send method), or limit the number of processors that can be effectively utilized (such as the binary swap method). We introduce a new image compositing algorithm, called 2-3 swap, which combines the flexibility of the direct send method and the optimality of the binary swap method. The 2-3 swap algorithm allows an arbitrary number of processors to be used for compositing, and fully utilizes all participating processors throughout the course of the compositing. We experiment with this image compositing solution on a supercomputer with thousands of processors, and demonstrate its great flexibility as well as scalability.
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