基于人工智能的游戏引擎设计

Dr. Aarti Chugh, Dr. Charu Jain, Dr. Anil Kumar
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引用次数: 0

摘要

游戏引擎主要是为电子游戏开发而设计的,但也可以用作2D和3D图像的渲染引擎。它们包括所有相关的库和支持的程序。开发人员可以使用它们为游戏机和其他类型的计算机软件构建游戏。它们还有助于将游戏移植到多个平台。开发者会寻找那些易于使用的平台,并提供能够创造出令人印象深刻、有趣且充满活力的游戏的设施。但这些软件很难在日常机器上运行,尤其是笔记本电脑,这限制了它们的使用,只有拥有专用系统的专业人士才能使用。本文讨论了一个具有渲染引擎所有标准特性的新游戏引擎的设计。引擎的人工智能(AI)方面需要以较低的分辨率渲染视觉数据以提高性能,然后使用经过训练的深度网络将图像提升到用户显示器的原生分辨率。人工智能将确保升级将增加细节,而不是平均附近的像素。CCS概念•软件及其工程•软件创建和管理•软件设计•软件实施规划•软件设计技术
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design of Artificial Intelligence Enabled Game Engine
Game engines are primarily designed for the development of video games but can also be used as rendering engines for 2D and 3D graphics. They include all relevant libraries and supported programs. Developers can use them to construct games for game consoles and other types of computer softwares. They also aid in the porting of games to multiple platforms. Developers look for platforms which are easily available and provide facilities to create impressive, interesting and animated games. But these software are difficult to run on everyday machines, especially laptops, limiting their use to professionals with dedicated systems. This paper discusses design of new game engine with all the standard features of a rendering engine. The artificial intelligence (AI) aspect of the engine requires rendering of visual data at a lower resolution to improve performance and then using trained Deep Networks to upscale the image to the native resolution of the user's monitor. The AI will ensure that upscaling will be adding detail rather than averaging the nearby pixels. CCS CONCEPTS • Software and its engineering • Software creation and management • Designing software • Software implementation planning • Software design techniques
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