混合现实:从虚拟到增强现实的连续体

C. A. Wingrave, D. Hix, D. Schmalstieg, B. MacIntyre, D. Bowman, M. Mine
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引用次数: 1

摘要

虚拟现实(VR),增强现实(AR)和混合现实(MR)连续体中的其他现实使用多感官显示和空间交互来实现许多有用和新颖的应用。这些虚拟世界能够训练、探索和娱乐,并为我们的日常生活提供信息,增强现实世界。为了完成诸如旅行和其他交互等任务,这些领域的研究人员主要关注三维交互问题,包括交互技术、用户界面隐喻和输入设备,但始终以其在MR连续体中的特定位置为中心。这导致了由于显示类型、跟踪问题或来自现实世界的干扰和限制等因素,无法将接口调整到某些MR实例中。该小组汇集了MR连续体中的不同研究人员,讨论他们的研究并剖析彼此领域的异同。其结果是对这些现实之间的接口的理解,以及对未来合作的开发术语、技术和工具的合并。小组成员将对他们的研究进行描述,然后对未来的界面研究进行简短的展望。我们鼓励观众通过索引卡提出问题,并希望这些问题能够影响小组讨论的方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mixed reality: the continuum from virtual to augmented reality
Virtual Reality (VR), Augmented Reality (AR) and other realities along the Mixed Reality(MR) continuum use multi-sensory displays and spatial interaction to enable a number of usefuland novel applications. These virtual worlds are able to train, explore and entertain in addition toaugment the real world with information for our everyday lives. To perform tasks such as traveland other interaction, researchers in these worlds have focused heavily on issues of three-dimensionalinteraction, including interaction techniques, user interface metaphors and inputdevices but always with an outlook centric to their particular position along the MR continuum.This has resulted in interfaces tuned to certain MR instances that are not possible in them allbecause of factors such as the display types, tracking issues or interference and limits from thereal world.This panel brings together diverse researchers across the MR continuum to discuss theirresearch and dissect the similarities and differences of each other's fields. The result is anunderstanding of interfaces across these realities and a merger of developing terminology,techniques and tools for future collaborations.Panel members will give a description of their research followed by a short vision of futureinterface research. Audience questions submitted via index cards are heavily encouraged andexpected to shape the panel discussion and direction.
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