通过使用多模态沉浸式虚拟现实和运动启动优化运动图像神经反馈

A. Vourvopoulos, John Edison Munoz Cardona, S. Bermúdez i Badia
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引用次数: 19

摘要

中风是造成长期残疾的主要原因之一,使越来越多的人出现认知和运动障碍,丧失日常生活的独立性,并造成高昂的社会代价。到目前为止,脑机接口(bci)的发展,将大脑活动转化为计算机或外部设备的控制信号,为克服中风相关的运动限制提供了新的策略。最近的研究表明,即使在严重的慢性中风中,大脑也有功能和结构的可塑性和恢复能力。然而,目前还不完全清楚我们如何利用潜在的恢复神经生物学机制。这就是恢复性脑机接口研究的情况。对于急性或慢性运动损伤患者使用脑机接口,目前尚无标准化和公认的治疗方法。在这项研究中,我们调查了9名健康参与者的多模态虚拟现实(VR)模拟和运动启动(MP)在运动意象脑机接口训练中的作用。我们的研究结果表明,在VR和MP条件下,BCI的表现有所改善,以及调节和增强大脑活动模式的能力。我们的数据表明,在运动图像神经反馈范式下,VR和MP都有助于促进脑卒中患者康复过程中的神经激活和神经可塑性变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Optimizing motor imagery neurofeedback through the use of multimodal immersive virtual reality and motor priming
Stroke is among the leading causes of long-term disability, leaving an increasing number of people with cognitive and motor impairments, loss of independence in their daily life and with a high societal cost. So far, the development of Brain-Computer Interfaces (BCIs) that translate brain activity into control signals in computers or external devices provide new strategies to overcome stroke-related motor limitations. Recent studies demonstrated the brain's capacity for functional and structural plasticity and recovery even in severe chronic stroke. However, it is not fully clear how we can exploit the neurobiological mechanisms underlying recovery. This is the case for restorative BCI research. There is currently no standardized and accepted treatment for the use of BCIs with patients suffering from acute or chronic motor impairments. In this study we investigated with 9 healthy participants the role of multimodal virtual reality (VR) simulations and motor priming (MP) in a motor imagery BCI training. Our findings show improved BCI performance for VR and MP conditions, as well as the capacity to modulate and enhance brain activity patterns. Our data suggest that both VR and MP can be useful to promote neural activation and neuroplastic changes in the rehabilitation of stroke patients in a motor imagery neurofeedback paradigm.
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