更公平的软件更容易(使用“键”)

T. Menzies, Kewen Peng, Andre Lustosa
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引用次数: 1

摘要

软件设计意味着做出选择。有些选择有道德后果。因此,为了更好的(更合乎道德的)软件,我们所需要做的就是做出更好的选择。在许多软件系统中,由于“键效应”,选择的范围小得惊人;几个关键的选择控制了其余的。显而易见的是,对于由几个键控制的系统,解释和控制只是跨键运行一些“假设”查询的问题。通过利用关键效应,应该可以大大简化甚至复杂的解释,例如道德人工智能系统所需的解释。这是一篇“研究议程”论文,寻求社区对新想法的反馈。因此,虽然我们提供了一些结果(来自先前的出版物),但本文最重要的部分可能是最后列出的研究问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fairer Software Made Easier (using “Keys”)
Software design means making choices. Some choices have ethical consequences. Hence, for better (more ethical) software, all we need to do is make better choices. In many software systems, the range of choices is surprisingly small due to a “keys effect”; where a few key choices control the rest. Just to say the obvious, for systems controlled by a few keys, explanation and control is just a matter of running a handful of “what-if” queries across the keys. By exploiting the keys effect, it should be possible to dramatically simplify even complex explanations, such as those required for ethical AI systems. This is a “research agenda” paper seeking feedback from the community about new ideas. Hence, while we offer some results (from prior publications), the most important part of this paper is perhaps the research questions listed at the end.
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