凹形游戏中的信息设计

Alex Smolin, Takuro Yamashita
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引用次数: 4

摘要

我们研究具有连续行动的游戏中的信息设计,即每个玩家的收益在其行动中是凹的。设计师选择一种信息结构——每个玩家的状态和私有信号的联合分布。信息结构推导出一个贝叶斯博弈,并根据设计者在均衡博弈下的预期收益进行评估。我们开发了一种方法,可以找到一个最优的信息结构,一个不能被任何其他信息结构超越的,无论多么复杂。为了做到这一点,我们利用了每个参与者的激励由其边际收益总结这一属性。我们证明了在包含参与者边际收益的委托代理问题中,当诱导策略可以通过激励契约来实现时,信息结构是最优的。我们使用这个结果来建立高斯信息结构在二次收益和多元正态分布状态下的最优性。我们分析了差异化Bertrand竞争和预测博弈中最优结构的细节。全文可在https://arxiv.org/pdf/2202.10883.pdf上找到
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Information Design in Concave Games
We study information design in games with a continuum of actions such that the payoff of each player is concave in his action. A designer chooses an information structure--a joint distribution of a state and a private signal of each player. The information structure induces a Bayesian game and is evaluated according to the expected designer's payoff under the equilibrium play. We develop a method that allows to find an optimal information structure, one that cannot be outperformed by any other information structure, however complex. To do so, we exploit the property that each player's incentive is summarized by his marginal payoff. We show that an information structure is optimal whenever the induced strategies can be implemented by an incentive contract in a principal-agent problem that incorporates the players' marginal payoffs. We use this result to establish the optimality of Gaussian information structures in the settings with quadratic payoffs and a multivariate normally-distributed state. We analyze the details of optimal structures in a differentiated Bertrand competition and in a prediction game. The full paper is available at: https://arxiv.org/pdf/2202.10883.pdf
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