虚拟现实内容流:视口依赖投影和基于磁贴的技术

Alireza Zare, A. Aminlou, M. Hannuksela
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引用次数: 19

摘要

虚拟现实(VR)头戴式显示器(HMD)需要具有高空间和时间保真度的球形全景内容,以使观众沉浸在捕获的场景中。因此,VR内容的带宽非常密集,对VR流媒体系统的设计提出了技术挑战。利用视口感知自适应技术,可以实现带宽高效的VR流系统,在该系统中,观看者视野内的部分球体以更高的质量呈现。本文采用一种质量评估方法,对最近出现的两种视口自适应流媒体方法(即基于tile的方法)和截断方金字塔(TSP)投影(一种研究得很好的视口依赖投影)进行了比较。在存储和流比特率性能方面进行了比较。仿真结果表明,与基于tsp的流媒体相比,基于tile的流媒体性能略低,但在服务器端提供了显着的存储和编码时间节省。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual reality content streaming: Viewport-dependent projection and tile-based techniques
Virtual reality (VR) head-mounted display (HMD) requires spherical panoramic contents with high-spatial and temporal fidelity to immerse the viewers into the captured scene. Hereby, VR contents are extremely bandwidth intensive and impose technical challenges for the design of a VR streaming system. A bandwidth-efficient VR streaming system can be achieved using the viewport-aware adaptation techniques, in which part of the sphere within the viewer's field of view is presented at higher quality. In this paper, two recently emerged viewport-adaptive streaming methods so-called tile-based method and truncated square pyramid (TSP) projection, a well-studied viewport-dependent projection, are compared using a proposed quality assessment methodology. The comparison is made in terms of storage and streaming bitrate performances. The simulation results indicate that the tile-based approach has slightly lower streaming performance, while offering a significant storage and encoding time saving at the server side, compared to TSP-based streaming.
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