实际的多重宇宙调试通过用户定义的缩减:应用到UML模型

Matthias Pasquier, C. Teodorov, F. Jouault, M. Brun, Luka Le Roux, Loïc Lagadec
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引用次数: 4

摘要

多元宇宙调试是经典调试方法的扩展,特别适用于非确定性系统。最近,一种与语言无关的形式化被提出。此外,多元调试对规范和设计语言(如UML)特别有益。但是,此方法在查找断点时存在可伸缩性问题。这个问题的出现是由于对系统潜在的无限状态空间进行了详尽的探索。在本文中,我们通过引入减少多重宇宙调试来解决这个问题,这是一个扩展,为用户提供了一种定义断点查找期间使用的减少策略的方法。我们使用模块化断点查找策略丰富了多元宇宙调试的形式化,该策略允许集成减少策略。我们通过在AnimUML web框架中实现一个实用的UML Statechart调试器来验证我们的方法。我们展示了几种可以应用约简的方法,使用诸如在无限状态空间上查找断点的谓词抽象、删除无关变量或创建等价值的类等方法。此外,我们还展示了整合概率约简策略的可能性。依靠哈希冲突,这些策略可以迭代地改进以提高精度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Practical multiverse debugging through user-defined reductions: application to UML models
Multiverse debugging is an extension of classical debugging methods, particularly adapted to non-deterministic systems. Recently, a language-independent formalization was proposed. Moreover, multiverse debugging is particularly beneficial for specification and design languages, such as UML. However, this method suffers from scalability issues during breakpoint lookup. This problem arises due to the exhaustive exploration performed on the potentially infinite state-space of the system. In this paper, we tackle this problem by introducing Reduced Multiverse Debugging, an extension proposing a way for the user to define reduction policies used during breakpoint lookup. We enrich the formalization of multiverse debugging with a modular breakpoint lookup strategy, which allows the integration of the reduction policy. We validate our approach by implementing a practical UML Statechart debugger in the AnimUML web framework. We show several ways the reduction can be applied, using methods such as predicate abstraction for breakpoint lookup on an infinite state-space, removing irrelevant variables, or creating classes of equivalent values. Moreover, we show the possibility to integrate probabilistic reduction strategies. Relying on hash collisions, these strategies can be iteratively refined to increase precision.
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