预测多人在线竞技游戏的游戏结果

Sang-Kwang Lee, Seung-Jin Hong, Seong-il Yang
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引用次数: 9

摘要

多人在线竞技游戏(MOBA)是当前游戏人工智能(AI)领域最流行的游戏类型之一。本文提出了一种预测MOBA游戏游戏结果的方法。首先,我们从游戏回放日志中提取包含游戏结果属性的特征,并考虑到游戏时间。然后,我们实现了一个预测游戏结果的模型,并解释了哪些特征是模型中的重要因素。实验结果表明,该方法具有较高的准确率,能够预测某一时间点的博弈结果。分析了各游戏时区下影响游戏结果的主要游戏因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Predicting Game Outcome in Multiplayer Online Battle Arena Games
Multiplayer online battle arena (MOBA) is currently one of most popular game genres in game artificial intelligence (AI). In this paper, we propose a method for predicting game outcome in MOBA games. Firstly, we extract features that contain the properties of the game outcome from game replay logs, taking into account game time. And then we implement a model for predicting the game outcome and interpret which features are important factors in the model. Experimental results show that the proposed method has high accuracy enough to predict the game outcome at a certain time point. It also analyzes the main play factors of game outcome for each game time zone.
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