基于云的协同渲染延迟率失真优化

Xiaoming Nan, Yifeng He, L. Guan
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引用次数: 0

摘要

云渲染作为一种新的云服务应运而生,以满足用户对在瘦设备上运行复杂图形应用程序的需求。然而,传统的云渲染方法,无论是远程渲染还是本地渲染,都有局限性。远程渲染将密集的渲染任务转移到云服务器,并将渲染帧流式传输到客户端,这将受到高延迟和带宽占用的困扰。本地渲染将图形数据发送到客户端,在本地设备上进行渲染,需要初始缓冲延迟,对客户端计算能力要求较高。本文提出了一种基于云的协同渲染框架,该框架将远程渲染和本地渲染自适应地集成在一起。基于所提出的框架,我们研究了延迟率-失真(d-R-D)优化问题,其中,在带宽和响应延迟约束下,为流编码视频帧和图形数据优化分配源速率,以最小化整体失真。实验结果表明,与传统的远程渲染和本地渲染相比,所提出的协同渲染框架可以有效地分配源速率,实现最小的失真。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Delay-rate-distortion optimization for cloud-based collaborative rendering
Cloud rendering is emerged as a new cloud service to satisfy user's desire for running sophisticated graphics applications on thin devices. However, traditional cloud rendering approaches, both remote rendering and local rendering, have limitations. Remote rendering shifts intensive rendering tasks to cloud server and streams rendered frames to client, which suffers from high delay and bandwidth usage. Local rendering sends graphics data to client and performs rendering on local devices, which requires initial buffering delay and demands high computation capacity at client. In this paper, we propose a novel cloud based collaborative rendering framework, which adaptively integrates remote rendering and local rendering. Based on the proposed framework, we study the delay-Rate-Distortion (d-R-D) optimization problem, in which the source rates are optimally allocated for streaming encoded video frames and graphics data to minimize the overall distortion under the bandwidth and response delay constraints. Experiment results demonstrate that the proposed collaborative rendering framework can effectively allocate source rates to achieve the minimal distortion compared to the traditional remote rendering and local rendering.
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