{"title":"自适应手跟踪系统的3D创作","authors":"A. Héloir, Fabrizio Nunnari, C. Kolski","doi":"10.1145/2670444.2670456","DOIUrl":null,"url":null,"abstract":"We present the interaction design and the component architecture of an adaptive\\authoring system based on a consumer-range 3D input device. We claim that this\\system can help both novice and experienced users performing authoring tasks in\\a 3D authoring environment. The system uses a keyboardless\\self-adaptive interaction controller built upon a rule-based system that learns\\and infers the user's behavior/condition on the fly according to her actions;\\rearranging rules when necessary and suggesting breaks to avoid performance\\drops caused by fatigue or the so-called gorilla-arm effect.","PeriodicalId":131420,"journal":{"name":"Interaction Homme-Machine","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Adaptive hand-tracked system for 3D authoring\",\"authors\":\"A. Héloir, Fabrizio Nunnari, C. Kolski\",\"doi\":\"10.1145/2670444.2670456\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present the interaction design and the component architecture of an adaptive\\\\authoring system based on a consumer-range 3D input device. We claim that this\\\\system can help both novice and experienced users performing authoring tasks in\\\\a 3D authoring environment. The system uses a keyboardless\\\\self-adaptive interaction controller built upon a rule-based system that learns\\\\and infers the user's behavior/condition on the fly according to her actions;\\\\rearranging rules when necessary and suggesting breaks to avoid performance\\\\drops caused by fatigue or the so-called gorilla-arm effect.\",\"PeriodicalId\":131420,\"journal\":{\"name\":\"Interaction Homme-Machine\",\"volume\":\"13 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-10-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Interaction Homme-Machine\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2670444.2670456\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Interaction Homme-Machine","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2670444.2670456","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We present the interaction design and the component architecture of an adaptive\authoring system based on a consumer-range 3D input device. We claim that this\system can help both novice and experienced users performing authoring tasks in\a 3D authoring environment. The system uses a keyboardless\self-adaptive interaction controller built upon a rule-based system that learns\and infers the user's behavior/condition on the fly according to her actions;\rearranging rules when necessary and suggesting breaks to avoid performance\drops caused by fatigue or the so-called gorilla-arm effect.