激励设计卡片:在工作场所基于游戏的激励设计的实用方法

Ralf Schmidt, Burkhard Schmidt, Katharina Lattenkamp, Stephanie Scheja, M. Masuch
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引用次数: 4

摘要

基于游戏的方法,特别是游戏化是工作场所动机设计领域的一个新兴话题。游戏的动机潜力是基于动机心理学。到目前为止,这是一个活跃的研究领域,尚未在理论上建立起来。只有有限的研究实际设计实践和工具是可用的。在本文中,我们呈现了关于游戏设计中的工作场所动机和玩家动机实践的28个访谈的实证结果。因此,我们建议设计一个连接这两个学科的卡片组。这项工作旨在支持企业中与游戏相关的动机设计任务的想法和创作过程,并提高对个人需求和动机的认识。与实地专家的反思和焦点小组测试为进一步发展提出了有用的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Motivational design cards: a practical approach for game-based motivational design at the workplace
Game based approaches and especially gamification are an emerging topic within the field of motivational design at the workplace. The motivational potential of games was suggested to be based in motivational psychology. So far this is an active field of research and has not been established in theory. Only limited research on actual design practices and tools is available. In this paper we present empirical results of 28 interviews conducted on workplace motivation and player motivation practices in game design. Hence, we suggest a design card deck connecting the two disciplines. The work aims to support the idea and creation processes of game related motivational design tasks in enterprises and raise awareness for the individuals' needs and motivations. Reflections with field experts and a focus group test resulted in useful suggestions for further development.
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