{"title":"基于游戏的需求工程训练:初步经验报告","authors":"J. Beatty, M. Alexander","doi":"10.1109/RE.2008.15","DOIUrl":null,"url":null,"abstract":"The requirements engineering (RE) field recognizes that many practitioners need help attaining the complex set of skills required to perform quality RE work. RE training courses offer a range of opportunities to acquire those skills, however most courses follow a traditional lecture-based approach. Research from other fields has demonstrated that the use of games can be an effective tool to improve student learning. The goal of this paper is to report the authorspsila initial experiences with using games to enhance RE training. This paper introduces existing research on the use of games in training and explains how it was reviewed and applied to RE training. A case study describes the specific experiences with and examples of games created for a requirements visualization training course. Future work is suggested which builds upon these early experiences in using such games.","PeriodicalId":340621,"journal":{"name":"2008 16th IEEE International Requirements Engineering Conference","volume":"647 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":"{\"title\":\"Games-Based Requirements Engineering Training: An Initial Experience Report\",\"authors\":\"J. Beatty, M. Alexander\",\"doi\":\"10.1109/RE.2008.15\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The requirements engineering (RE) field recognizes that many practitioners need help attaining the complex set of skills required to perform quality RE work. RE training courses offer a range of opportunities to acquire those skills, however most courses follow a traditional lecture-based approach. Research from other fields has demonstrated that the use of games can be an effective tool to improve student learning. The goal of this paper is to report the authorspsila initial experiences with using games to enhance RE training. This paper introduces existing research on the use of games in training and explains how it was reviewed and applied to RE training. A case study describes the specific experiences with and examples of games created for a requirements visualization training course. Future work is suggested which builds upon these early experiences in using such games.\",\"PeriodicalId\":340621,\"journal\":{\"name\":\"2008 16th IEEE International Requirements Engineering Conference\",\"volume\":\"647 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-09-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"15\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 16th IEEE International Requirements Engineering Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/RE.2008.15\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 16th IEEE International Requirements Engineering Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/RE.2008.15","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Games-Based Requirements Engineering Training: An Initial Experience Report
The requirements engineering (RE) field recognizes that many practitioners need help attaining the complex set of skills required to perform quality RE work. RE training courses offer a range of opportunities to acquire those skills, however most courses follow a traditional lecture-based approach. Research from other fields has demonstrated that the use of games can be an effective tool to improve student learning. The goal of this paper is to report the authorspsila initial experiences with using games to enhance RE training. This paper introduces existing research on the use of games in training and explains how it was reviewed and applied to RE training. A case study describes the specific experiences with and examples of games created for a requirements visualization training course. Future work is suggested which builds upon these early experiences in using such games.