高等教育中的游戏学习

Sunitha Abhay Jain, Nilofer Hussaini, S. John, Daisy Alexander, Bidisha Sarkar
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引用次数: 0

摘要

科技的发展和创新给高等教育领域带来了许多挑战。我们成长在一个数字原住民的社会中,他们从出生起就暴露在数字环境中。最近,重点已经从传统的教学方法转移到寻找创新的方法和手段来吸引学生。能力培养取代死记硬背是当前的需要。为了让学生准备好面对现实世界的挑战,并为未来做好准备,高等教育机构必须注重向学生传授21世纪的技能,如创造力、解决问题的能力和批判性思维等。基于游戏的学习正在获得动力,并成为一种流行的教学工具,因为它以学习者为中心并培养创造力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game-Based Learning in Higher Education
The technological developments and innovations have thrown open many challenges in the field of higher education. We are growing up in a society of digital natives who are exposed to the digital environment from their birth. Of late, the focus has shifted from traditional teaching methods to finding innovative ways and means to engage the students. Competence building instead of rote learning is the need of the hour. In order to prepare the students to face the challenges of the real world and make them future ready, it is important for higher educational institutions to focus on imparting to learners 21st century skill sets such as creativity, problem solving, and critical thinking, amongst others. Game-based learning is gaining momentum and is becoming a popular pedagogical tool as it is learner-centric and fosters creativity.
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