虚拟现实中的手部交互:没有比真实的东西更好的感觉了!

D. Panzoli, Paco Royeres, Mathéo Fedou
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引用次数: 6

摘要

在许多沉浸式培训应用程序中,徒手操作工具或制作对象是一种反复出现的活动。然而,高技术挑战和昂贵的触觉硬件将这类任务限制在手术训练和专门的模拟器上,而更一般的沉浸式应用则通过使用标准游戏控制器和/或依赖更抽象的交互来满足不那么自然的体验。我们设计了一个低成本的原型,一个物理物体被用来为一个徒手的虚拟操作任务提供自然的触觉反馈,假设没有什么比一个真实的物体更能提供准确的触觉和控制感。随着VR和AR高端技术现在接触到广泛的受众,我们想知道是否有可能仅使用消费市场产品和api来设计引人注目的体验。在本文中,我们确实证明了这些技术已经足够成熟,可以构建一个工作原型,但是我们没有达到适合更广泛使用的质量水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hand-based interactions in Virtual Reality: No better feeling than the real thing!
Manipulating tools or crafting objects using one's bare hands is a recurring activity in many immersive training applications. Yet, high technical challenge and costly haptic hardware confine such tasks to surgery training and specialised simulators of the like, while more general immersive applications settle for less natural experiences using standard game controllers and/or relying on more abstract interactions. We designed a low-cost prototype were a physical object is used to provide a natural haptic feedback to a barehanded virtual manipulation task, hypothesising that nothing better than a real object would provide an accurate feeling of touch and control. With VR and AR high-end technologies now reaching out to broad audiences, we wondered if it was yet possible to design a compelling experience using only consumer market products and APIs. In this paper we demonstrate indeed that these technologies are mature enough to build a working prototype, but we failed to reach a level of quality suitable for more widespread usage.
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