{"title":"CrowdLearner:使用众包快速创建移动识别器","authors":"Shahriyar Amini, Y. Li","doi":"10.1145/2501988.2502029","DOIUrl":null,"url":null,"abstract":"Mobile applications can offer improved user experience through the use of novel modalities and user context. However, these new input dimensions often require recognition-based techniques, with which mobile app developers or designers may not be familiar. Furthermore, the recruiting, data collection and labeling, necessary for using these techniques, are usually time-consuming and expensive. We present CrowdLearner, a framework based on crowdsourcing to automatically generate recognizers using mobile sensor input such as accelerometer or touchscreen readings. CrowdLearner allows a developer to easily create a recognition task, distribute it to the crowd, and monitor its progress as more data becomes available. We deployed CrowdLearner to a crowd of 72 mobile users over a period of 2.5 weeks. We evaluated the system by experimenting with 6 recognition tasks concerning motion gestures, touchscreen gestures, and activity recognition. The experimental results indicated that CrowdLearner enables a developer to quickly acquire a usable recognizer for their specific application by spending a moderate amount of money, often less than $10, in a short period of time, often in the order of 2 hours. Our exploration also revealed challenges and provided insights into the design of future crowdsourcing systems for machine learning tasks.","PeriodicalId":294436,"journal":{"name":"Proceedings of the 26th annual ACM symposium on User interface software and technology","volume":"69 5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"27","resultStr":"{\"title\":\"CrowdLearner: rapidly creating mobile recognizers using crowdsourcing\",\"authors\":\"Shahriyar Amini, Y. Li\",\"doi\":\"10.1145/2501988.2502029\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Mobile applications can offer improved user experience through the use of novel modalities and user context. However, these new input dimensions often require recognition-based techniques, with which mobile app developers or designers may not be familiar. Furthermore, the recruiting, data collection and labeling, necessary for using these techniques, are usually time-consuming and expensive. We present CrowdLearner, a framework based on crowdsourcing to automatically generate recognizers using mobile sensor input such as accelerometer or touchscreen readings. CrowdLearner allows a developer to easily create a recognition task, distribute it to the crowd, and monitor its progress as more data becomes available. We deployed CrowdLearner to a crowd of 72 mobile users over a period of 2.5 weeks. We evaluated the system by experimenting with 6 recognition tasks concerning motion gestures, touchscreen gestures, and activity recognition. The experimental results indicated that CrowdLearner enables a developer to quickly acquire a usable recognizer for their specific application by spending a moderate amount of money, often less than $10, in a short period of time, often in the order of 2 hours. Our exploration also revealed challenges and provided insights into the design of future crowdsourcing systems for machine learning tasks.\",\"PeriodicalId\":294436,\"journal\":{\"name\":\"Proceedings of the 26th annual ACM symposium on User interface software and technology\",\"volume\":\"69 5 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-10-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"27\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 26th annual ACM symposium on User interface software and technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2501988.2502029\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 26th annual ACM symposium on User interface software and technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2501988.2502029","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
CrowdLearner: rapidly creating mobile recognizers using crowdsourcing
Mobile applications can offer improved user experience through the use of novel modalities and user context. However, these new input dimensions often require recognition-based techniques, with which mobile app developers or designers may not be familiar. Furthermore, the recruiting, data collection and labeling, necessary for using these techniques, are usually time-consuming and expensive. We present CrowdLearner, a framework based on crowdsourcing to automatically generate recognizers using mobile sensor input such as accelerometer or touchscreen readings. CrowdLearner allows a developer to easily create a recognition task, distribute it to the crowd, and monitor its progress as more data becomes available. We deployed CrowdLearner to a crowd of 72 mobile users over a period of 2.5 weeks. We evaluated the system by experimenting with 6 recognition tasks concerning motion gestures, touchscreen gestures, and activity recognition. The experimental results indicated that CrowdLearner enables a developer to quickly acquire a usable recognizer for their specific application by spending a moderate amount of money, often less than $10, in a short period of time, often in the order of 2 hours. Our exploration also revealed challenges and provided insights into the design of future crowdsourcing systems for machine learning tasks.