{"title":"基于非精确线搜索法的BFGS准牛顿实现在FPGA上的速度和资源优化","authors":"Jia Liu, Qiang Liu","doi":"10.1109/FPT.2018.00074","DOIUrl":null,"url":null,"abstract":"Quasi-Newton (QN) method is one of the most effective Neural Network (NN) training methods. However, QN training often needs long time especially when the NN architecture is large. The BFGS-QN has been implemented on FPGA for accelerating the training process. The experimental results show that the line search module of BFGS-QN is the most timeconsuming module because of its frequent objective function evaluation. In order to solve the issue, an inexact line search method, Armijo-Goldstein (AG) method, is implemented to replace the original exact line search method-Golden Section (GS) method. For the highest training speed, an end-to-end FPGA version of BFGS using AG method is implemented. Moreover, the efficiency AG method makes it possible for hardware-software co-design. The objective function evalution unit in line search module which consumes the most computional resource is moved to CPU for a speed and resource tradeoff. The experimental results show that the end-to-end FPGA BFGS-AG implementation achieves up to 239 times speed up compared with software implementation. The FPGA+CPU BFGS-AG implementation is up to 153.1 times faster than the end-to-end software implementation and achieves up to 45% LUT, 29% FF and 64% DSP reduction.","PeriodicalId":434541,"journal":{"name":"2018 International Conference on Field-Programmable Technology (FPT)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Speed and Resource Optimization of BFGS Quasi-Newton Implementation on FPGA Using Inexact Line Search Method for Neural Network Training\",\"authors\":\"Jia Liu, Qiang Liu\",\"doi\":\"10.1109/FPT.2018.00074\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Quasi-Newton (QN) method is one of the most effective Neural Network (NN) training methods. However, QN training often needs long time especially when the NN architecture is large. The BFGS-QN has been implemented on FPGA for accelerating the training process. The experimental results show that the line search module of BFGS-QN is the most timeconsuming module because of its frequent objective function evaluation. In order to solve the issue, an inexact line search method, Armijo-Goldstein (AG) method, is implemented to replace the original exact line search method-Golden Section (GS) method. For the highest training speed, an end-to-end FPGA version of BFGS using AG method is implemented. Moreover, the efficiency AG method makes it possible for hardware-software co-design. The objective function evalution unit in line search module which consumes the most computional resource is moved to CPU for a speed and resource tradeoff. The experimental results show that the end-to-end FPGA BFGS-AG implementation achieves up to 239 times speed up compared with software implementation. The FPGA+CPU BFGS-AG implementation is up to 153.1 times faster than the end-to-end software implementation and achieves up to 45% LUT, 29% FF and 64% DSP reduction.\",\"PeriodicalId\":434541,\"journal\":{\"name\":\"2018 International Conference on Field-Programmable Technology (FPT)\",\"volume\":\"27 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 International Conference on Field-Programmable Technology (FPT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/FPT.2018.00074\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 International Conference on Field-Programmable Technology (FPT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/FPT.2018.00074","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Speed and Resource Optimization of BFGS Quasi-Newton Implementation on FPGA Using Inexact Line Search Method for Neural Network Training
Quasi-Newton (QN) method is one of the most effective Neural Network (NN) training methods. However, QN training often needs long time especially when the NN architecture is large. The BFGS-QN has been implemented on FPGA for accelerating the training process. The experimental results show that the line search module of BFGS-QN is the most timeconsuming module because of its frequent objective function evaluation. In order to solve the issue, an inexact line search method, Armijo-Goldstein (AG) method, is implemented to replace the original exact line search method-Golden Section (GS) method. For the highest training speed, an end-to-end FPGA version of BFGS using AG method is implemented. Moreover, the efficiency AG method makes it possible for hardware-software co-design. The objective function evalution unit in line search module which consumes the most computional resource is moved to CPU for a speed and resource tradeoff. The experimental results show that the end-to-end FPGA BFGS-AG implementation achieves up to 239 times speed up compared with software implementation. The FPGA+CPU BFGS-AG implementation is up to 153.1 times faster than the end-to-end software implementation and achieves up to 45% LUT, 29% FF and 64% DSP reduction.