实时虚拟对象插入

P. Favaro, Hailin Jin, Stefano Soatto
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引用次数: 3

摘要

提出了一种实时将虚拟物体插入到真实图像序列中的系统。该系统由现成的硬件(连接到Pentium PC的摄像头)和软件组成,可以(a)在光照变化的情况下自动选择和跟踪区域特征,(b)在单个点特征出现和消失的情况下,相对于惯性参考系估计表面斑块的三维位置和方向,(c)将纹理映射的虚拟物体插入场景中,使其看起来是场景的一部分并随场景移动。这些都是实时完成的。多线程c++代码可以很容易地与帧捕获器以及Matlab开发接口,将在演示中向公众提供。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time virtual object insertion
We present a system to insert virtual objects into real image sequences in real time. The system consists of offthe- shelf hardware (a camera connected to a Pentium PC) and software to (a) automatically select and track region features despite changes in illumination, (b) estimate threedimensional position and orientation of surface patches relative to an inertial reference frame despite individual pointfeatures appearing and disappearing, (c) insert a texturemapped virtual object into the scene so as to make it appear to be part of the scene and moving with it. This is all done in real time. The multi-thread C++ code, which is readily interfaced with a frame grabber as well as Matlab for development, will be made available to the public at the demonstration.
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