{"title":"一个用于喜剧演员动画的开放架构","authors":"Knut Manske, M. Mühlhäuser","doi":"10.1145/266180.266376","DOIUrl":null,"url":null,"abstract":"The multimedia rapture has held out hopes for advancements in\nuser-centric computing. At the same time, however, there is a\nmove towards autonomous software (cf. intelligent filters, mobile\nand distributed agents, etc.), leaving users with an uncomfortable\nlack of knowledge about and control over ?what these components\nare doing behind their backs?. Visualization of both autonomous\nagent action and user-agent interaction becomes a crucial issue if\nthese conflicting trends are to be harmonized. We present a system\nservice for comic actor animation, which can be used as a representation of agents of all kinds. A second use case is for rapid\nauthoring of animations which augment multimedia presentations\nor off-the-shelf software. Our focus is on the reuse of the necessary artwork, using a modular and flexible building-block approach.\nAs a preliminary step, this approach requires a set of elementary\nanimation sequences to be created by a professional graphic artist,once per character. These sequences can be repeatedly combined\nin custom animated cartoons by easy-to-use commands at runtime.\nOur Comic Actor Editor Engine CAeditEngine uses a sophisticated approach for combining the elementary building blocks to\nform complete animations.\nOur Comic Actor Playing Engine CAplayEngine uses a digital\nchroma keying technique in combination with layering to display\nthe animations on top of any graphical user interface and any\ninteractive software.\nThe system runs under MS Windows NT, a first version was used\nin a public interactive exhibit of multimedia and animation techniques and showed excellent performance.","PeriodicalId":250198,"journal":{"name":"MULTIMEDIA '97","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"An open architecture for comic actor animation\",\"authors\":\"Knut Manske, M. Mühlhäuser\",\"doi\":\"10.1145/266180.266376\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The multimedia rapture has held out hopes for advancements in\\nuser-centric computing. At the same time, however, there is a\\nmove towards autonomous software (cf. intelligent filters, mobile\\nand distributed agents, etc.), leaving users with an uncomfortable\\nlack of knowledge about and control over ?what these components\\nare doing behind their backs?. Visualization of both autonomous\\nagent action and user-agent interaction becomes a crucial issue if\\nthese conflicting trends are to be harmonized. We present a system\\nservice for comic actor animation, which can be used as a representation of agents of all kinds. A second use case is for rapid\\nauthoring of animations which augment multimedia presentations\\nor off-the-shelf software. Our focus is on the reuse of the necessary artwork, using a modular and flexible building-block approach.\\nAs a preliminary step, this approach requires a set of elementary\\nanimation sequences to be created by a professional graphic artist,once per character. These sequences can be repeatedly combined\\nin custom animated cartoons by easy-to-use commands at runtime.\\nOur Comic Actor Editor Engine CAeditEngine uses a sophisticated approach for combining the elementary building blocks to\\nform complete animations.\\nOur Comic Actor Playing Engine CAplayEngine uses a digital\\nchroma keying technique in combination with layering to display\\nthe animations on top of any graphical user interface and any\\ninteractive software.\\nThe system runs under MS Windows NT, a first version was used\\nin a public interactive exhibit of multimedia and animation techniques and showed excellent performance.\",\"PeriodicalId\":250198,\"journal\":{\"name\":\"MULTIMEDIA '97\",\"volume\":\"25 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1997-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"MULTIMEDIA '97\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/266180.266376\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"MULTIMEDIA '97","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/266180.266376","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The multimedia rapture has held out hopes for advancements in
user-centric computing. At the same time, however, there is a
move towards autonomous software (cf. intelligent filters, mobile
and distributed agents, etc.), leaving users with an uncomfortable
lack of knowledge about and control over ?what these components
are doing behind their backs?. Visualization of both autonomous
agent action and user-agent interaction becomes a crucial issue if
these conflicting trends are to be harmonized. We present a system
service for comic actor animation, which can be used as a representation of agents of all kinds. A second use case is for rapid
authoring of animations which augment multimedia presentations
or off-the-shelf software. Our focus is on the reuse of the necessary artwork, using a modular and flexible building-block approach.
As a preliminary step, this approach requires a set of elementary
animation sequences to be created by a professional graphic artist,once per character. These sequences can be repeatedly combined
in custom animated cartoons by easy-to-use commands at runtime.
Our Comic Actor Editor Engine CAeditEngine uses a sophisticated approach for combining the elementary building blocks to
form complete animations.
Our Comic Actor Playing Engine CAplayEngine uses a digital
chroma keying technique in combination with layering to display
the animations on top of any graphical user interface and any
interactive software.
The system runs under MS Windows NT, a first version was used
in a public interactive exhibit of multimedia and animation techniques and showed excellent performance.