在头戴式显示器上的实时光线追踪,用于金属板冲压缺陷的高级可视化

Andreas Dietrich, J. Wurster, E. Kam, T. Gierlinger
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引用次数: 0

摘要

尽管交互式光线追踪技术早在20世纪90年代末就出现了,但到目前为止,实时帧率仅适用于中低分辨率的屏幕。GPU硬件的最新发展,特别是加速光线追踪,使得首次针对头戴式显示器(hmd)成为可能,这需要持续的高帧率以及每只眼睛的高分辨率图像。这允许利用光线追踪算法在新颖的虚拟现实场景,这是不切实际的做光栅化。在这篇简短的文章中,我们介绍了我们的经验,应用实时光线追踪的问题,以检测表面缺陷的钣金冲压模拟创建一个虚拟光笼。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time ray tracing on head-mounted-displays for advanced visualization of sheet metal stamping defects
Although interactive ray tracing has been around since the late 1990s, real-time frame rates had so far only been feasible for low and mid-size screen resolutions. Recent developments in GPU hardware, that specifically accelerate ray tracing, make it possible for the first time to target head-mounted displays (HMDs), which require constant high frame rates as well as high resolution images for each eye. This allows for utilizing ray tracing algorithms in novel virtual reality scenarios, which are impractical to do with rasterization. In this short paper we present our experiences of applying real-time ray tracing to the problem of detecting cosmetic defects in sheet metal stamping simulations by creating a virtual light cage.
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