{"title":"桌面实时互动游戏设计","authors":"Jonathan Chaboissier, F. Vernier","doi":"10.1145/1629826.1629876","DOIUrl":null,"url":null,"abstract":"Graphical interfaces on tabletop displays have the strengths to bring the next generation of games taking advantages of technical computing and high sociability of board games. This article examines the constraints of real-time gaming in this context. We propose a design approach and present RealTimeChess: a real-time strategy game for 2 to 4 players freely inspired by Chess. The design, influenced by the co-design of end users, has highlighted some interaction problems related to real-time applications for tabletop displays. We propose several solutions and are questioning the paradigm of direct manipulation of touch interfaces.","PeriodicalId":131420,"journal":{"name":"Interaction Homme-Machine","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Conception de jeux interactifs temps réel sur tabletop\",\"authors\":\"Jonathan Chaboissier, F. Vernier\",\"doi\":\"10.1145/1629826.1629876\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Graphical interfaces on tabletop displays have the strengths to bring the next generation of games taking advantages of technical computing and high sociability of board games. This article examines the constraints of real-time gaming in this context. We propose a design approach and present RealTimeChess: a real-time strategy game for 2 to 4 players freely inspired by Chess. The design, influenced by the co-design of end users, has highlighted some interaction problems related to real-time applications for tabletop displays. We propose several solutions and are questioning the paradigm of direct manipulation of touch interfaces.\",\"PeriodicalId\":131420,\"journal\":{\"name\":\"Interaction Homme-Machine\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-10-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Interaction Homme-Machine\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1629826.1629876\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Interaction Homme-Machine","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1629826.1629876","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Conception de jeux interactifs temps réel sur tabletop
Graphical interfaces on tabletop displays have the strengths to bring the next generation of games taking advantages of technical computing and high sociability of board games. This article examines the constraints of real-time gaming in this context. We propose a design approach and present RealTimeChess: a real-time strategy game for 2 to 4 players freely inspired by Chess. The design, influenced by the co-design of end users, has highlighted some interaction problems related to real-time applications for tabletop displays. We propose several solutions and are questioning the paradigm of direct manipulation of touch interfaces.