桌面实时互动游戏设计

Jonathan Chaboissier, F. Vernier
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引用次数: 3

摘要

桌面显示器上的图形界面利用技术计算和桌面游戏的高社交性带来了下一代游戏的优势。本文将在此背景下探讨实时游戏的局限性。我们提出了一种设计方法并呈现了RealTimeChess:一款受国际象棋启发的2至4名玩家的实时策略游戏。该设计受到终端用户协同设计的影响,突出了与桌面显示器实时应用程序相关的一些交互问题。我们提出了几种解决方案,并对触摸界面的直接操作模式提出了质疑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Conception de jeux interactifs temps réel sur tabletop
Graphical interfaces on tabletop displays have the strengths to bring the next generation of games taking advantages of technical computing and high sociability of board games. This article examines the constraints of real-time gaming in this context. We propose a design approach and present RealTimeChess: a real-time strategy game for 2 to 4 players freely inspired by Chess. The design, influenced by the co-design of end users, has highlighted some interaction problems related to real-time applications for tabletop displays. We propose several solutions and are questioning the paradigm of direct manipulation of touch interfaces.
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