Sweta Anmulwar, Ning Wang, Andy Pack, Vu San Ha Huynh, Jinze Yang, R. Tafazolli
{"title":"多源全息隐形传态应用的帧同步——基于边缘计算的方法","authors":"Sweta Anmulwar, Ning Wang, Andy Pack, Vu San Ha Huynh, Jinze Yang, R. Tafazolli","doi":"10.1109/PIMRC50174.2021.9569710","DOIUrl":null,"url":null,"abstract":"Live holographic teleportation is an emerging media application that allows Internet users to communicate with each other in a fully immersive manner. One distinct feature of such an application is the capability of simultaneously teleporting multiple objects from different network locations to the receiver’s field of view, mimicking the effect of group-based communications in a common physical space. In this case, teleportation frames from individual sources need to be stringently synchronized in order to assure user Quality of Experiences (QoE) in terms of avoiding the perception of motion misalignment at the receiver side. In this paper, we carry out systematic performance evaluations on how different Internet path conditions may affect the teleportation frame synchronisation performances. Based on this, we present a lightweight, edge-computing based scheme that is able to achieve controllable frame synchronisation operations for multi-source based teleportation applications at the Internet scale.","PeriodicalId":283606,"journal":{"name":"2021 IEEE 32nd Annual International Symposium on Personal, Indoor and Mobile Radio Communications (PIMRC)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Frame Synchronisation for Multi-Source Holograhphic Teleportation Applications - An Edge Computing Based Approach\",\"authors\":\"Sweta Anmulwar, Ning Wang, Andy Pack, Vu San Ha Huynh, Jinze Yang, R. Tafazolli\",\"doi\":\"10.1109/PIMRC50174.2021.9569710\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Live holographic teleportation is an emerging media application that allows Internet users to communicate with each other in a fully immersive manner. One distinct feature of such an application is the capability of simultaneously teleporting multiple objects from different network locations to the receiver’s field of view, mimicking the effect of group-based communications in a common physical space. In this case, teleportation frames from individual sources need to be stringently synchronized in order to assure user Quality of Experiences (QoE) in terms of avoiding the perception of motion misalignment at the receiver side. In this paper, we carry out systematic performance evaluations on how different Internet path conditions may affect the teleportation frame synchronisation performances. Based on this, we present a lightweight, edge-computing based scheme that is able to achieve controllable frame synchronisation operations for multi-source based teleportation applications at the Internet scale.\",\"PeriodicalId\":283606,\"journal\":{\"name\":\"2021 IEEE 32nd Annual International Symposium on Personal, Indoor and Mobile Radio Communications (PIMRC)\",\"volume\":\"7 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-09-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 IEEE 32nd Annual International Symposium on Personal, Indoor and Mobile Radio Communications (PIMRC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/PIMRC50174.2021.9569710\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE 32nd Annual International Symposium on Personal, Indoor and Mobile Radio Communications (PIMRC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PIMRC50174.2021.9569710","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Frame Synchronisation for Multi-Source Holograhphic Teleportation Applications - An Edge Computing Based Approach
Live holographic teleportation is an emerging media application that allows Internet users to communicate with each other in a fully immersive manner. One distinct feature of such an application is the capability of simultaneously teleporting multiple objects from different network locations to the receiver’s field of view, mimicking the effect of group-based communications in a common physical space. In this case, teleportation frames from individual sources need to be stringently synchronized in order to assure user Quality of Experiences (QoE) in terms of avoiding the perception of motion misalignment at the receiver side. In this paper, we carry out systematic performance evaluations on how different Internet path conditions may affect the teleportation frame synchronisation performances. Based on this, we present a lightweight, edge-computing based scheme that is able to achieve controllable frame synchronisation operations for multi-source based teleportation applications at the Internet scale.