多源全息隐形传态应用的帧同步——基于边缘计算的方法

Sweta Anmulwar, Ning Wang, Andy Pack, Vu San Ha Huynh, Jinze Yang, R. Tafazolli
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引用次数: 1

摘要

实时全息传送是一种新兴的媒体应用,它允许互联网用户以完全沉浸式的方式相互交流。这种应用程序的一个明显特征是能够同时将多个对象从不同的网络位置传送到接收器的视场,模仿公共物理空间中基于组的通信的效果。在这种情况下,为了确保用户体验质量(QoE),避免接收方产生运动不对准的感觉,来自单个源的传送帧需要严格同步。在本文中,我们对不同的互联网路径条件如何影响隐形传态帧同步性能进行了系统的性能评估。在此基础上,我们提出了一种轻量级的、基于边缘计算的方案,该方案能够在互联网规模上实现基于多源的隐形传态应用的可控帧同步操作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Frame Synchronisation for Multi-Source Holograhphic Teleportation Applications - An Edge Computing Based Approach
Live holographic teleportation is an emerging media application that allows Internet users to communicate with each other in a fully immersive manner. One distinct feature of such an application is the capability of simultaneously teleporting multiple objects from different network locations to the receiver’s field of view, mimicking the effect of group-based communications in a common physical space. In this case, teleportation frames from individual sources need to be stringently synchronized in order to assure user Quality of Experiences (QoE) in terms of avoiding the perception of motion misalignment at the receiver side. In this paper, we carry out systematic performance evaluations on how different Internet path conditions may affect the teleportation frame synchronisation performances. Based on this, we present a lightweight, edge-computing based scheme that is able to achieve controllable frame synchronisation operations for multi-source based teleportation applications at the Internet scale.
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