电子游戏中人工智能的工作原理

V. Levytskyi, M. Tsiutsiura, A. Yerukaiev, Nadiia Rusan, Tao Li
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引用次数: 0

摘要

在本文中,我们将深入探讨电子游戏中的人工智能(AI)概念及其工作原理。我们的研究旨在探索在游戏中执行AI以创造模拟智能并娱乐玩家的非可玩角色(npc)的各种方法。我们还研究了游戏开发者在创造AI时所使用的不同方法,以及他们如何努力让npc适应不同的情况并相应地改变他们的行为。此外,我们还分析了游戏AI在创造力和解决问题能力方面的局限性,它们距离实现类人智能还有很长的路要走。然而,我们认为,尽管存在这些限制,但游戏中的AI仍然是游戏开发的一个重要方面,因为它增加了游戏的深度、沉浸感和重玩性。为了实现我们的研究目标,我们对该主题的现有文献进行了全面的回顾,包括学术论文、行业报告和在线资源。我们还研究了一些使用AI来提升游戏体验的热门游戏案例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Working Principle of Artificial Intelligence in Video Games
In this paper, we delve into the concept of artificial intelligence (AI) in video games and its working principles. Our research aims to explore the various ways in which AI is implemented in games to create non-playable characters (NPCs) that simulate intelligence and entertain the player. We also investigate the different approaches used by game developers in creating AI and how they strive to make NPCs adapt to different situations and change their behavior accordingly. Furthermore, we analyze the limitations of game AI in terms of creativity and problem-solving abilities, which are still far from achieving human-like intelligence. However, we argue that despite these limitations, AI in games is an essential aspect of game development as it adds depth, immersion, and replayability to a game. To achieve our research objectives, we conducted a comprehensive review of existing literature on the topic, including academic papers, industry reports, and online sources. We also examined various case studies of popular games that employ AI to enhance the gaming experience.
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