V. Levytskyi, M. Tsiutsiura, A. Yerukaiev, Nadiia Rusan, Tao Li
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The Working Principle of Artificial Intelligence in Video Games
In this paper, we delve into the concept of artificial intelligence (AI) in video games and its working principles. Our research aims to explore the various ways in which AI is implemented in games to create non-playable characters (NPCs) that simulate intelligence and entertain the player. We also investigate the different approaches used by game developers in creating AI and how they strive to make NPCs adapt to different situations and change their behavior accordingly. Furthermore, we analyze the limitations of game AI in terms of creativity and problem-solving abilities, which are still far from achieving human-like intelligence. However, we argue that despite these limitations, AI in games is an essential aspect of game development as it adds depth, immersion, and replayability to a game. To achieve our research objectives, we conducted a comprehensive review of existing literature on the topic, including academic papers, industry reports, and online sources. We also examined various case studies of popular games that employ AI to enhance the gaming experience.