{"title":"并行接近检测与分布列表算法","authors":"J. Steinman, F. Wieland","doi":"10.1145/182478.182479","DOIUrl":null,"url":null,"abstract":"Generalized proximity detection for moving objects in a logically correct parallel discrete-event simulation is an interesting and fundamentally challenging problem. Determining who can see whom in a manner that is fully scalable in terms of CPU usage, number of messages, and memory requirements is highly non-trivial.\nA new scalable approach has been developed to solve this problem. This algorithm, called The Distribution List, has been designed and tested using the object-oriented Synchronous Parallel Environment for Emulation and Discrete-Event Simulation (SPEEDES) operating system. Preliminary results show that the Distribution List algorithm achieves excellent parallel performance.","PeriodicalId":194781,"journal":{"name":"Workshop on Parallel and Distributed Simulation","volume":"48 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1994-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"54","resultStr":"{\"title\":\"Parallel proximity detection and the distribution list algorithm\",\"authors\":\"J. Steinman, F. Wieland\",\"doi\":\"10.1145/182478.182479\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Generalized proximity detection for moving objects in a logically correct parallel discrete-event simulation is an interesting and fundamentally challenging problem. Determining who can see whom in a manner that is fully scalable in terms of CPU usage, number of messages, and memory requirements is highly non-trivial.\\nA new scalable approach has been developed to solve this problem. This algorithm, called The Distribution List, has been designed and tested using the object-oriented Synchronous Parallel Environment for Emulation and Discrete-Event Simulation (SPEEDES) operating system. Preliminary results show that the Distribution List algorithm achieves excellent parallel performance.\",\"PeriodicalId\":194781,\"journal\":{\"name\":\"Workshop on Parallel and Distributed Simulation\",\"volume\":\"48 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1994-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"54\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Workshop on Parallel and Distributed Simulation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/182478.182479\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Workshop on Parallel and Distributed Simulation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/182478.182479","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Parallel proximity detection and the distribution list algorithm
Generalized proximity detection for moving objects in a logically correct parallel discrete-event simulation is an interesting and fundamentally challenging problem. Determining who can see whom in a manner that is fully scalable in terms of CPU usage, number of messages, and memory requirements is highly non-trivial.
A new scalable approach has been developed to solve this problem. This algorithm, called The Distribution List, has been designed and tested using the object-oriented Synchronous Parallel Environment for Emulation and Discrete-Event Simulation (SPEEDES) operating system. Preliminary results show that the Distribution List algorithm achieves excellent parallel performance.