使用情感计算自动适应康复的严肃游戏

R. V. Aranha, Leonardo Souza Silva, M. Chaim, Fátima L. S. Nunes
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引用次数: 13

摘要

尽管许多研究以提高用户动机为目的来研究严肃游戏中的自动适应,但大多数情感计算方法需要较高的开发成本,并且通常不考虑健康专业人员对游戏适应的干预。本文描述了在物理治疗师的帮助下,在运动康复的严重游戏中实现情感适应的方法。我们的方法包括框架的定义和实现。它的架构降低了具有情感适应性的游戏的开发成本,同时使物理治疗师能够根据患者的情况配置适应性。物理治疗师的实验结果表明,该系统具有很高的接受度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using Affective Computing to Automatically Adapt Serious Games for Rehabilitation
Although many studies investigate the automatic adaptation in serious games with the goal to improve the users motivation, the majority of Affective Computing approaches requires a high development cost and usually does not consider the intervention of health professionals in adapting the game. This paper describes an approach to enable affective adaptation in serious games for motor rehabilitation with physiotherapists aid. Our approach consists of the definition and implementation of a framework. Its architecture reduces the development cost of a game with affective adaptation whilist enabling physiotherapists to configure adaptations in it according to patients profile. The results of an experiment with physiotherapists show that the system presents a high level of acceptance.
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