R. V. Aranha, Leonardo Souza Silva, M. Chaim, Fátima L. S. Nunes
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Using Affective Computing to Automatically Adapt Serious Games for Rehabilitation
Although many studies investigate the automatic adaptation in serious games with the goal to improve the users motivation, the majority of Affective Computing approaches requires a high development cost and usually does not consider the intervention of health professionals in adapting the game. This paper describes an approach to enable affective adaptation in serious games for motor rehabilitation with physiotherapists aid. Our approach consists of the definition and implementation of a framework. Its architecture reduces the development cost of a game with affective adaptation whilist enabling physiotherapists to configure adaptations in it according to patients profile. The results of an experiment with physiotherapists show that the system presents a high level of acceptance.