基于建构主义桌面虚拟现实的高等院校学习方法

Serpil Meri Yilan
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引用次数: 0

摘要

虚拟现实(VR)技术最近开始影响学习,特别是语言学习,目的是让学习者沉浸在虚拟现实学习环境中。然而,由于完全沉浸式VR的系统成本高,桌面VR已经在教育环境中实施和首选。基于建构主义的方法,桌面虚拟现实引起了人们对学习者自主性和真实虚拟现实学习环境的关注。因此,本章描述了使用建构主义方法对桌面vr学习的实证研究。本研究考察了大学生在这种学习环境中的互动和学习感知。基于从观察和访谈中收集到的实证结果,本章的目的不仅是讨论在以前的研究和本章中观察到的问题,而且还讨论了其他问题,如脚手架、自定进度学习、协作和学习者差异,以便在设计良好的桌面VR学习环境中进行学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Constructivist Desktop Virtual Reality-Based Approach to Learning in a Higher Education Institution
Virtual reality (VR) technology has recently started shaping learning, especially language learning, with the aim of immersing learners into a VR learning environment. However, because of the high system cost of fully immersive VR, desktop VR has been implemented and preferred in educational settings. Based on a constructivist approach, desktop VR has drawn attention to the need for learner autonomy and an authentic VR learning environment. Therefore, this chapter describes empirical research on desktop VR-based learning using a constructivist approach. The research examined university students' interaction and perceptions of learning in this kind of learning environment. Based on the empirical findings gathered from observations and interviews, this chapter has aimed to discuss not only the issues observed both in previous studies and in this chapter, but also additional issues such as scaffolding, self-paced learning, collaboration, and learner differences in order for learning to occur in a well-designed desktop VR learning environment.
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