多模式游戏和讲故事在儿童医疗技术中的重要性:共同设计混合现实游戏套件以准备4至10岁儿童进行核磁共振扫描的案例研究

D. Yamada-Rice, Steve Love, Jill Thompson, Sean Thompson, Helen McQuillian
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引用次数: 0

摘要

本文探讨了混合现实游戏套件的研究和发展,以帮助儿童在不需要全身麻醉的情况下进行MRI扫描。这套装备有三种不同的玩法;增强现实,虚拟现实和物理,以帮助孩子熟悉核磁共振扫描仪的外观,它发出的噪音,放射技师的角色,当他们去医院时会发生什么,并练习保持静止。我们反思了最初的多模式研究方法,这些方法用于将儿童带入设计和开发过程的第一阶段。这些活动包括模型制作、绘画、游戏和非正式谈话。从中,我们用视觉和主题手段分析了数据,为儿童医疗技术设计领域做出了原创性贡献,因为我们发现幼儿(6岁及以下)更喜欢通过多模式游戏和讲故事的机会来接收医疗信息。作为这一发现的直接结果,我们将不同的游戏类型与上述不同的准备领域相匹配。在此过程中,要注意不同模式组合方式的具体表现,这取决于使用的是物理、增强还是虚拟现实玩法。这些发现可能对其他为幼儿开发医疗技术产品的研究人员和开发人员有用。对于那些对多模态特别感兴趣的人,这篇文章还提供了信息、交流模式和游戏之间的联系以及它们在研究设计中的应用的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The importance of multimodal play and storytelling in medtech for children: A Case Study of Co-designing a Mixed Realities Play Kit to Prepare 4 to 10-year-Olds for an MRI Scan
This article examines the research and development of a mixed realities play-kit to prepare children for an MRI scan to be undertaken without the need for a General Anaesthetic. The kit uses three different types of play; augmented, virtual reality and physical to help children become familiar with the look of an MRI scanner, the noises it makes, the role of the radiographer, what to expect when they go to hospital and to practise staying still. We reflect on the initial multimodal research methods that were used to bring children into the first stages of the design and development process. These included, model making, drawing, play and informal conversations. From which, data were analysed with visual and thematic means to make an original contribution to the field of medtech design for children, in that we found young children (aged six and under) prefer to receive medical information through opportunities for multimodal play and storytelling. As a direct result of this finding, we matched different play types to the various areas of preparation outlined above. In doing so, paying attention to the specific affordances of the different ways in which modes are combined depending on if physical, augmented or virtual reality play are used. Such findings are likely to be useful to other researchers and developers creating medtech products for young children. For those interested in multimodality specifically, this article also provides insight into the connection between information, modes of communication and play and the application of these to research design.
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