抗议者:用棋盘游戏来教授考试过程

Gabriel Gonçalves Moreira, S. Reinehr, A. Malucelli, Frederick M. C. van Amstel
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引用次数: 0

摘要

尽管是巴西最常用的软件测试教学方法,但传统的教学方法可能无法模拟、促进或激励测试过程及其活动的学习。因此,本科生可能不了解基本的测试过程及其组成部分,也没有动力去学习测试内容。一种可以促进软件测试过程的教学和促进学生动机的方法是教育游戏。虽然有一些教学软件测试的教育游戏,但没有一款游戏是在论述整个测试过程及其角色、工件和活动的文献中发现的。这项工作提出了一个教育游戏的开发,以支持和激励基本软件测试过程的学习。研究方法为设计科学研究。在游戏开发过程中,我们进行了多次游戏测试,以验证新提议是否能够激励并教授提议的内容。为了评估研究目标的实现,我们对16名参与者进行了实验,并有可能验证参与者在体验游戏后获得的特定知识。此外,研究人员还观察到,游戏对玩家学习相关主题的动机方面产生了积极影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ProTesters: a board game for teaching the testing process
Despite being the most used approach in teaching software testing in Brazil, the traditional teaching method might not simulate, facilitate or motivate the learning of the testing process and its activities. As a result, undergraduate students may not understand a basic testing process and its components, nor be motivated to learn about the content. One approach that can facilitate the teaching of the software testing process and promote student motivation is educational games. Although there are several educational games for teaching software testing, no game was foun on literature that addresses the entire testing process, with its roles, artifacts and activities. This work presents the development of an educational game to support and motivate the learning of a basic software testing process. The research method was Design Science Research. For the development of the game, several playtestings were carried out to verify if the new proposal was able to motivate and teach the proposed content. To evaluate the fulfillment of the research objectives, an experiment was performed with 16 participants, and it was possible to verify a gain of specific knowledge of the participants after the experience with the game. In addition, positive effects were observed on motivational aspects perceived by the players with the game for the learning of the themes involved.
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