电子学习系统的需求引出需求

N. Rizk, M. Gheith, Eman S. Nasr
{"title":"电子学习系统的需求引出需求","authors":"N. Rizk, M. Gheith, Eman S. Nasr","doi":"10.1109/ICENCO.2016.7856459","DOIUrl":null,"url":null,"abstract":"Electronic Learning, or more popularly known as eLearning, is generally defined to be the use of technology in the delivery of education or training. eLearning Systems (eLS) are now integral parts of educational organizations. eLS are diverse in nature and size. They are nowadays integral parts also of some commercial or governmental organizations as they are cost-effective means of delivering training to employees. With the diversity of people using eLS, there is a need for continuous improvement, and software development teams need to better understand the stakeholders' requirements for faster delivery, enhancement, or personalization of eLS. Requirements elicitation is an activity within requirements engineering that is concerned with discovering needs of stakeholders, either for software development from scratch or evolution. In this paper we identify the special properties of eLS that characterize them from other software systems to help with better understanding of such domain, discuss the special requirements elicitation challenges that the special properties introduce, and introduce the main current requirements elicitation approaches used for the domain. Our research so far revealed that there are very limited approaches that are especially tailored for such domain. Hence we propose in this paper the use of crowdsourcing, which means exploiting the power of the crowd in performing tasks, as a new approach for eliciting requirements of eLS, the paper presents a framework of the necessary elements needed under the umbrella of this new approach to fill in the identified current research gap in the domain.","PeriodicalId":332360,"journal":{"name":"2016 12th International Computer Engineering Conference (ICENCO)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Requirements' elicitation needs for eLearning Systems\",\"authors\":\"N. Rizk, M. Gheith, Eman S. Nasr\",\"doi\":\"10.1109/ICENCO.2016.7856459\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Electronic Learning, or more popularly known as eLearning, is generally defined to be the use of technology in the delivery of education or training. eLearning Systems (eLS) are now integral parts of educational organizations. eLS are diverse in nature and size. They are nowadays integral parts also of some commercial or governmental organizations as they are cost-effective means of delivering training to employees. With the diversity of people using eLS, there is a need for continuous improvement, and software development teams need to better understand the stakeholders' requirements for faster delivery, enhancement, or personalization of eLS. Requirements elicitation is an activity within requirements engineering that is concerned with discovering needs of stakeholders, either for software development from scratch or evolution. In this paper we identify the special properties of eLS that characterize them from other software systems to help with better understanding of such domain, discuss the special requirements elicitation challenges that the special properties introduce, and introduce the main current requirements elicitation approaches used for the domain. Our research so far revealed that there are very limited approaches that are especially tailored for such domain. Hence we propose in this paper the use of crowdsourcing, which means exploiting the power of the crowd in performing tasks, as a new approach for eliciting requirements of eLS, the paper presents a framework of the necessary elements needed under the umbrella of this new approach to fill in the identified current research gap in the domain.\",\"PeriodicalId\":332360,\"journal\":{\"name\":\"2016 12th International Computer Engineering Conference (ICENCO)\",\"volume\":\"26 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 12th International Computer Engineering Conference (ICENCO)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICENCO.2016.7856459\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 12th International Computer Engineering Conference (ICENCO)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICENCO.2016.7856459","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

摘要

电子学习,或者更通俗地称为电子学习,通常被定义为在教育或培训的交付中使用技术。电子学习系统(el)现在是教育组织的组成部分。el的性质和大小各不相同。它们现在也是一些商业或政府组织的组成部分,因为它们是向员工提供培训的成本效益高的手段。由于使用el的人的多样性,因此需要持续改进,软件开发团队需要更好地理解涉众对el的更快交付、增强或个性化的需求。需求提取是需求工程中的一项活动,它关注于发现涉众的需求,无论是从零开始的软件开发还是进化的软件开发。在本文中,我们确定了el的特殊属性,这些属性使它们从其他软件系统中脱颖而出,以帮助更好地理解此类领域,讨论了特殊属性引入的特殊需求引出挑战,并介绍了用于该领域的主要当前需求引出方法。到目前为止,我们的研究表明,有非常有限的方法是专门为这样的领域量身定制的。因此,我们在本文中提出使用众包,这意味着在执行任务时利用人群的力量,作为引发el需求的新方法,本文提出了在这种新方法的保护伞下所需的必要元素的框架,以填补已确定的当前研究领域的空白。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Requirements' elicitation needs for eLearning Systems
Electronic Learning, or more popularly known as eLearning, is generally defined to be the use of technology in the delivery of education or training. eLearning Systems (eLS) are now integral parts of educational organizations. eLS are diverse in nature and size. They are nowadays integral parts also of some commercial or governmental organizations as they are cost-effective means of delivering training to employees. With the diversity of people using eLS, there is a need for continuous improvement, and software development teams need to better understand the stakeholders' requirements for faster delivery, enhancement, or personalization of eLS. Requirements elicitation is an activity within requirements engineering that is concerned with discovering needs of stakeholders, either for software development from scratch or evolution. In this paper we identify the special properties of eLS that characterize them from other software systems to help with better understanding of such domain, discuss the special requirements elicitation challenges that the special properties introduce, and introduce the main current requirements elicitation approaches used for the domain. Our research so far revealed that there are very limited approaches that are especially tailored for such domain. Hence we propose in this paper the use of crowdsourcing, which means exploiting the power of the crowd in performing tasks, as a new approach for eliciting requirements of eLS, the paper presents a framework of the necessary elements needed under the umbrella of this new approach to fill in the identified current research gap in the domain.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信