三维物体建模中有效规划视点的球面视图空间计算

K. Morooka, H. Zha, T. Hasegawa
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引用次数: 13

摘要

视点规划在三维模型自动生成中起着重要的作用。之前(H, Zha et al., 1997),我们提出了一种视点规划方法,用于确定增量模型构建的次优视点(NBV)。该算法基于现有的局部模型,对视点作为NBV的适宜性进行定量评价。由于评估是针对所有潜在的视点进行的,因此NBV规划非常耗时。我们提出了一种新的用查找阵列离散球面视图空间的方法,该方法将极大地方便了nvb的计算。解决了两个主要问题:1)球面空间的均匀镶嵌及其到二维阵列的映射;2)视点评价的增量更新计算。通过实际建模系统的算法分析和实验验证了该方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Computations on a spherical view space for efficient planning of viewpoints in 3-D object modeling
Viewpoint planning plays an important role in automatic 3D model generation. Previously (H, Zha et al., 1997), we proposed a viewpoint planning method to determine the next-best-viewpoint (NBV) for incremental model construction. Based on a current partial model, this algorithm provides quantitative evaluations on the suitability of viewpoints as the NBV. Since the evaluation is performed for all potential viewpoints, the NBV planning is very time-consuming. We present a novel method of discretizing a spherical view space by a look-up array which will highly facilitate the NBV evaluations. Two main issues are addressed: 1) a uniform tessellation of the spherical space and its mapping onto the 2D array; 2) incremental updating computations far evaluating viewpoints as the NBV. The efficiency of the method is verified by algorithmic analyses and experiments using a real modeling system.
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