通过头戴式装置的硬件改造实现有效运动的研究综述

Y. P. Gururaj, Raghav Mittal, Sai Anirudh Karre, Y. R. Reddy, Syed Azeemuddin
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引用次数: 1

摘要

虚拟现实(VR)中的运动作为运动跟踪单元,基于应用程序的自由度(DOF)来模拟用户的运动。为了实现有效的运动,VR从业者可能不得不将他们的硬件从3-DOF转变为6-DOF。在此背景下,我们对头戴式设备(HMD)中使用的不同运动跟踪方法进行了文献综述,以了解这种硬件转换以在VR中进行运动。根据我们的观察,我们根据系统设计制定了VR中运动跟踪方法的分类。我们的研究还捕获了VR从业者用来评估硬件的不同指标,这些指标基于环境、性能和进行运动的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards Conducting Effective Locomotion Through Hardware Transformation in Head-Mounted-Device - A Review Study
Locomotion in Virtual Reality (VR) acts as a motion tracking unit for simulating user movements based on the Degree-of-Freedom (DOF) of the application. For effective locomotion, VR practitioners may have to transform their hardware from 3-DOF to 6-DOF. In this context, we conducted a literature review on different motion tracking methods employed in the Head-Mounted-Devices (HMD) to understand such hardware transformation to conduct locomotion in VR. Our observations led us to formulate a taxonomy of the tracking methods for locomotion in VR based on system design. Our study also captures different metrics that VR practitioners use to evaluate the hardware based on the context, performance, and significance for conducting locomotion.
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