PM4VR:虚拟现实中概念建筑设计的可脚本化参数化建模接口

Wanwan Li
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引用次数: 1

摘要

在本文中,我们提出了PM4VR,一个新的可脚本化的Unity3D游戏引擎参数化建模接口,可以应用于vr驱动的参数化建模设计。通过简化流行的高级编程语言,如c#和Java,我们提出了另一种编程语言,称为Java,以简化语法和降低程序员的学习曲线。通过实现一系列先进的参数化建模技术,我们将我们的Java编译器虚拟机与那些可以在沉浸式SteamVR环境中促进Unity3D游戏引擎上的交互式参数化建模设计过程的功能集成在一起。具体地说,本文介绍了Java的编程语言,说明了Java编译器虚拟机的实现细节,并讨论了利用PM4VR对概念建筑设计进行交互参数化建模的实验结果。此外,还附有附有Java编程实例的补充资料。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PM4VR: A Scriptable Parametric Modeling Interface for Conceptual Architecture Design in VR
In this paper, we propose PM4VR, a novel scriptable parametric modeling interface for the Unity3D game engine which can be applied to VR-driven parametric modeling designs. By simplifying prevailing advanced programming languages such as C# and Java, we propose another programming language, named Java♭, to simplify the grammar and lower the programmer’s learning curve. By implementing a series of advanced parametric modeling techniques, we integrate our Java♭ compiler virtual machine with those functionalities which can facilitate interactive parametric modeling design process on the Unity3D game engine within immersive SteamVR environments. More specifically, in this paper, we introduce the Java♭ programming language, explain the implementation details of Java♭ compiler virtual machine, and discuss the experimental results of the interactive parametric modeling on conceptual architecture designs using PM4VR. Besides, a Supplementary Material with Java♭ programming examples is included.
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