用于人体运动的视觉用户界面

L. G. M. Ader, B. Caulfield, Benoît Bossavit, K. E. Raheb, M. Raynal, N. Vigouroux, K. Ting, Pourang Irani, J. Vanderdonckt
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引用次数: 0

摘要

视觉界面对人体运动的捕捉、可视化和促进基于运动的交互系统非常重要。本次研讨会旨在为研究人员、设计师和用户提供一个平台,讨论与基于运动交互的视觉界面设计相关的挑战,包括可视化(例如图形用户界面、多模态反馈、评估)和人类运动的处理(例如数据收集、处理、解释、识别)(例如运动技能、运动幅度、局限性)。我们将分享经验、教训和开发未来所有可能应用程序的详细工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visual user interfaces for human motion
Visual interfaces are important in human motion to capture it, to visualize it, and to facilitate motion-based interactive systems. This workshop aims at providing a platform for researchers, designers and users to discuss the challenges related to the design of visual interfaces for motion-based interaction, in terms of visualization (e.g. graphical user interface, multimodal feedback, evaluation) and processing (e.g., data collection, treatment, interpretation, recognition) of human movement (e.g., motor skills, amplitude of movements, limitations). We will share experiences, lessons learned and elaborate tools for developing all the possible applications going forward.
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