在有和没有准星的情况下,用户在平滑追踪目标时的跟踪精度

Assaf Botzer, Tomer Elbaum, Michael Wagner
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引用次数: 1

摘要

注视界面是一种人机交互方式,为用户提供了许多好处。因此,研究者和实践者正在研究注视界面的关键设计问题。在本研究中,我们比较了用户在使用和不使用十字准星平滑追踪目标时的跟踪精度。我们的比较是基于一个实验的数据,在这个实验中,参与者用他们用眼睛控制的十字准星跟踪一个移动的目标,而在另一个类似的实验中,用户不用十字准星跟踪同一个目标。目标的机动类型和速度在实验块之间交替。我们发现,当目标移动得更快时,当参与者使用准星时,平均跟踪精度会降低。我们的研究结果表明,使用指针(例如,十字准星,光标)在顺利追求目标可能会损害跟踪的准确性。这些发现与之前关于用户注意力从目标转移到指针的担忧产生了共鸣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
User Tracking Accuracy during Smooth Pursuit of a Target with and without a Crosshair
Gaze interface is a human-computer interaction method that offers numerous benefits to users. Therefore, researchers and practitioners are investigating key design issues in gaze interfaces. In this investigation, we compared user tracking accuracy during smooth pursuit of a target with and without a crosshair. Our comparison was based on data from an experiment in which participants tracked a moving target with a crosshair that they controlled with their eyes and on data from a similar experiment in which users tracked the same target without a crosshair. Maneuvering types and velocity of the target alternated between the experimental blocks. We found that mean tracking accuracy was lower when the target was moving faster and when participants used a crosshair. Our findings suggest that the usage of pointers (e.g., crosshairs, cursors) during smooth pursuit of targets might impair tracking accuracy. These findings resonate with previous concerns about the shifting of user attention from the target to the pointer.
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