在平面表面上的实时光滑反射

A. Fuhrmann, R. Tobler, S. Maierhofer
{"title":"在平面表面上的实时光滑反射","authors":"A. Fuhrmann, R. Tobler, S. Maierhofer","doi":"10.1145/1029949.1029966","DOIUrl":null,"url":null,"abstract":"In this paper we concentrate on an optical effect well-suited for architectural or game-related renderings: glossy reflections on planar surfaces. We demonstrate a physically reasonable approximation of glossy reflections at slightly imperfect reflecting surfaces --- e.g. most floors --- that can be implemented at minimal performance penalty when compared to perfect reflections. An evaluation of our implementation using only standard graphic API functions in OpenGL 1.2 concludes the paper.","PeriodicalId":325699,"journal":{"name":"International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Real-time glossy reflections on planar surfaces\",\"authors\":\"A. Fuhrmann, R. Tobler, S. Maierhofer\",\"doi\":\"10.1145/1029949.1029966\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we concentrate on an optical effect well-suited for architectural or game-related renderings: glossy reflections on planar surfaces. We demonstrate a physically reasonable approximation of glossy reflections at slightly imperfect reflecting surfaces --- e.g. most floors --- that can be implemented at minimal performance penalty when compared to perfect reflections. An evaluation of our implementation using only standard graphic API functions in OpenGL 1.2 concludes the paper.\",\"PeriodicalId\":325699,\"journal\":{\"name\":\"International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa\",\"volume\":\"25 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2004-11-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1029949.1029966\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1029949.1029966","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

在本文中,我们专注于一种非常适合建筑或游戏相关渲染的光学效果:平面上的光滑反射。我们展示了在稍微不完美的反射表面(例如大多数地板)上的光滑反射的物理合理近似,与完美反射相比,可以以最小的性能损失实现。最后对我们在opengl1.2中仅使用标准图形API函数的实现进行了评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time glossy reflections on planar surfaces
In this paper we concentrate on an optical effect well-suited for architectural or game-related renderings: glossy reflections on planar surfaces. We demonstrate a physically reasonable approximation of glossy reflections at slightly imperfect reflecting surfaces --- e.g. most floors --- that can be implemented at minimal performance penalty when compared to perfect reflections. An evaluation of our implementation using only standard graphic API functions in OpenGL 1.2 concludes the paper.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信