电子时代的游戏和玩家。分析成人和儿童使用电子游戏的工具

John LaFrance, L. Libbrecht
{"title":"电子时代的游戏和玩家。分析成人和儿童使用电子游戏的工具","authors":"John LaFrance, L. Libbrecht","doi":"10.3406/RESO.1996.3316","DOIUrl":null,"url":null,"abstract":"Summary: This paper outlines the history of video games, from the Atari generation through Nintendo and Sega to interactive multimedia and hyper-reality. After considering a number of methodological questions, it suggests three different approaches for analysing the habits and behaviour of young players. It then discusses the new generation of adult games and the networks of virtual communities they have spawned on the Internet. The conclusion considers the influence of media games on other sectors of the culture industry.","PeriodicalId":213999,"journal":{"name":"Réseaux. The French journal of communication","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Games and players in the electronic age. Tools for analysing the use of video games by adults and children\",\"authors\":\"John LaFrance, L. Libbrecht\",\"doi\":\"10.3406/RESO.1996.3316\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Summary: This paper outlines the history of video games, from the Atari generation through Nintendo and Sega to interactive multimedia and hyper-reality. After considering a number of methodological questions, it suggests three different approaches for analysing the habits and behaviour of young players. It then discusses the new generation of adult games and the networks of virtual communities they have spawned on the Internet. The conclusion considers the influence of media games on other sectors of the culture industry.\",\"PeriodicalId\":213999,\"journal\":{\"name\":\"Réseaux. The French journal of communication\",\"volume\":\"27 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Réseaux. The French journal of communication\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3406/RESO.1996.3316\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Réseaux. The French journal of communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3406/RESO.1996.3316","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7

摘要

摘要:本文概述了电子游戏的历史,从雅达利一代到任天堂和世嘉,再到交互式多媒体和超现实。在考虑了一些方法论问题后,它提出了三种不同的方法来分析年轻球员的习惯和行为。然后讨论了新一代的成人游戏和他们在互联网上产生的虚拟社区网络。结论考虑了媒体游戏对文化产业其他部门的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Games and players in the electronic age. Tools for analysing the use of video games by adults and children
Summary: This paper outlines the history of video games, from the Atari generation through Nintendo and Sega to interactive multimedia and hyper-reality. After considering a number of methodological questions, it suggests three different approaches for analysing the habits and behaviour of young players. It then discusses the new generation of adult games and the networks of virtual communities they have spawned on the Internet. The conclusion considers the influence of media games on other sectors of the culture industry.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信