Flyables:使用四轴飞行器的虚拟现实触觉输入设备

Jonas Auda, Nils Verheyen, Sven Mayer, Stefan Schneegass
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引用次数: 7

摘要

虚拟现实(VR)已经进入了人们的日常生活。虽然VR提供了越来越高的沉浸感,但控制和触觉仍然有限。当前的VR头显带有专用控制器,用于控制每个虚拟界面元素。然而,控制器的输入大多不同于虚拟接口。这减少了沉浸感。为了提供更逼真的输入,我们提出了Flyables,这是一个使用四轴飞行器为虚拟用户界面元素提供匹配触觉的工具包。我们选取了5个常见的虚拟UI元素,并构建了它们的物理对应物。我们将它们连接到四轴飞行器上,以提供按需触觉反馈。在一项用户研究中,我们将Flyables与基于控制器的VR输入进行了比较。虽然控制器在精度和任务完成时间方面仍然优于Flyables,但我们发现Flyables呈现出一种更自然、更有趣的与VR环境互动的方式。根据研究结果,我们概述了未来可能改善与Flyables互动的研究挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Flyables: Haptic Input Devices for Virtual Reality using Quadcopters
Virtual Reality (VR) has made its way into everyday life. While VR delivers an ever-increasing level of immersion, controls and their haptics are still limited. Current VR headsets come with dedicated controllers that are used to control every virtual interface element. However, the controller input mostly differs from the virtual interface. This reduces immersion. To provide a more realistic input, we present Flyables, a toolkit that provides matching haptics for virtual user interface elements using quadcopters. We took five common virtual UI elements and built their physical counterparts. We attached them to quadcopters to deliver on-demand haptic feedback. In a user study, we compared Flyables to controller-based VR input. While controllers still outperform Flyables in terms of precision and task completion time, we found that Flyables present a more natural and playful way to interact with VR environments. Based on the results from the study, we outline research challenges that could improve interaction with Flyables in the future.
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