网络犯罪和电子游戏:探索儿童在游戏环境中的安全。

Matteo Curcio
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引用次数: 0

摘要

在全球范围内,数以百万计的人在网上玩视频游戏,并无限制地互动。近年来,由于最近的covid-19大流行,电子游戏越来越受欢迎,并被用作对抗封锁的消遣。这个环境非常容易使用,适合所有年龄段,没有特定的过滤器或障碍阻止访问。因此,在线游戏是电子游戏的重要组成部分,用户可以与朋友一起游戏,共同探索环境。儿童在使用这些平台的人群中占很大一部分,这种环境对他们来说并不总是安全的。因此,本文探讨了游戏环境的安全性,通过审查当前行业中可用的安全措施,并将其与对18岁以下儿童进行的调查结果进行比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cybercrime and Video Games: Exploring children's safety in the gaming environment.
Globally, millions of people play video games online and interact without limits. In recent years, video games have gained popularity thanks to the recent covid-19 pandemic and have been used as a pastime against lockdowns. This environment is extremely easy to use, suitable for all ages, and without specific filters or barriers preventing access. Gaming online is, therefore, an essential part of video games, where users play with friends and explore the environment in cooperation. Children make up a large portion of the population using these platforms, and this environment has not always proved safe for them. Therefore, this contribution explores the safety of the gaming environment by reviewing the current security measures available in the industry and comparing them with the results of a survey carried out among children under 18.
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