图像处理的神经学基础

A. Przybyszewski
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引用次数: 0

摘要

一种流行的计算方法是通过将视觉图像分成清晰的(赢者通吃)部分来处理视觉图像,类似于神经生理感受野的特性。这种符号表示的问题在于,在真实环境中,对象属性很少是不变的。我们建议使用分层、多值处理将图像划分为粗糙部分。自下而上的计算(BUC)与预测有关,其中物体属性由不同的颗粒近似,这些颗粒的属性类似于不同的大脑区域:通过丘脑中的点,初级视觉皮层中的定向线,以及V4中的基本形状。基本颗粒有大量可能的组合;因此,BUC中的对象被过度表示。自上而下的计算(TDC)将预测与更复杂的属性(高级脑区)所提出的假设相匹配。如果假设检验为正,则TDC验证对象并消除其他可能的模式。这种分类在许多功能单元中并行进行。我们在猴子视觉区(V4)的实验记录数据上展示了这种分层系统计算的一个例子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Neurological Foundation of Image Processing
A popular computation approach is to process visual images by dividing them into crisp (winner-takes-all) parts in analog to properties of neurophysiological receptive fields. Problem with such symbolic representation is that in a real environment object attributes are seldom invariant. We propose to divide images into rough parts using hierarchical, multi-valued processes.  The bottom-up computation (BUC) is related to prediction where object attributes are approximated by different granules with properties similar to different brain areas: by dots as in the thalamus, by oriented lines as in the primary visual cortex, and by elementary shapes as in V4. There are a large number of possible combinations of elementary granules; therefore objects in BUC are overrepresented. The top-down computation (TDC) fits prediction to hypothesis posed by more complex properties (higher brain areas). If the hypothesis check is positive, TDC verifies the object and eliminates other possible patterns. Such classifications take place in parallel at many functional units. We show an example of such hierarchical system computation on experimentally recorded data from monkey visual area (V4).
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