{"title":"扩展现实在高等教育学习中的应用","authors":"A. Perçuku, D. Minkovska","doi":"10.1109/COMSCI55378.2022.9912574","DOIUrl":null,"url":null,"abstract":"The eXtended reality technologies can enable the teachers for improving their outcomes in learning. This may be achieved by using the student’s interactivity, engagements and collaboration. This study aims to show the interest of students for 3D content and 360 degree lessons on eXtended reality environment. Three groups of students for different lectures take part on the questionnaire. The results show an increasing the interest, attention and motivation of students on learning by eXtended reality.","PeriodicalId":399680,"journal":{"name":"2022 10th International Scientific Conference on Computer Science (COMSCI)","volume":"37 11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Application of eXtended Reality for Learning in Higher Education\",\"authors\":\"A. Perçuku, D. Minkovska\",\"doi\":\"10.1109/COMSCI55378.2022.9912574\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The eXtended reality technologies can enable the teachers for improving their outcomes in learning. This may be achieved by using the student’s interactivity, engagements and collaboration. This study aims to show the interest of students for 3D content and 360 degree lessons on eXtended reality environment. Three groups of students for different lectures take part on the questionnaire. The results show an increasing the interest, attention and motivation of students on learning by eXtended reality.\",\"PeriodicalId\":399680,\"journal\":{\"name\":\"2022 10th International Scientific Conference on Computer Science (COMSCI)\",\"volume\":\"37 11 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-05-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 10th International Scientific Conference on Computer Science (COMSCI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/COMSCI55378.2022.9912574\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 10th International Scientific Conference on Computer Science (COMSCI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/COMSCI55378.2022.9912574","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Application of eXtended Reality for Learning in Higher Education
The eXtended reality technologies can enable the teachers for improving their outcomes in learning. This may be achieved by using the student’s interactivity, engagements and collaboration. This study aims to show the interest of students for 3D content and 360 degree lessons on eXtended reality environment. Three groups of students for different lectures take part on the questionnaire. The results show an increasing the interest, attention and motivation of students on learning by eXtended reality.