LTE自组织网络中的并发移动负载均衡

Chungang Yang
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引用次数: 5

摘要

移动负载平衡(MLB)是长期演进(LTE)自优化网络(SON)中的一个重要用例。为了解决潜在的乒乓负载转移和低收敛性问题,我们提出了一种并发MLB (CLB)方案,以解决多个小区之间的流量分配不对称和潜在的隐藏小区问题。CLB是在多个源和目标单元之间实现的,可以看作是源和目标单元之间的负载再分配博弈。在这里,源单元被称为卖方,因为它们有多余的负载,目标单元被称为买方,因为它们可以从卖方那里吸收更多的负载。然而,由于CLB的一次触发总是涉及多个单元,因此这种CLB的游戏实现复杂性非常高,开销也太大。此外,在特定区域大规模部署多个蜂窝进一步挑战了这种情况。因此,我们进一步提出了一种不规则CLB(称为ICLB)方案,该方案克服了所有参与的相关细胞的CLB短缺。对于ICLB,我们详细地表示了细胞选择机制。仿真结果表明,CLB算法和ICLB算法都能克服乒乓负载均衡问题。同时,与传统MLB相比,负载分配更加均衡,平均阻塞概率和不满意用户数量的性能均有显著提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Concurrent mobility load balancing in LTE self-organized networks
Mobility load balancing (MLB) is an important use case in the long term evolution (LTE) self-optimized networks (SON). To combat the potential Ping-Pong load transfer and low convergence issues, we propose a concurrent MLB (CLB) scheme to solve out the asymmetry traffic distribution among multiple cells and the potential hidden-cell problem. CLB is implemented among multiple source and target cells, which can be regarded as a load redistribution game among them. Here, source cells are referred to as the sellers since they have excess load, and target cells as the buyers since they can absorb more load from the sellers. However, the gaming implementation complexity of such CLB is very high and the overhead is too heavy due to onetime trigger of CLB always involving multiple cells. Also, this situation is further challenged by the large-scale deployment of multiple cells in a specific region. Therefore, we further propose an irregular CLB (termed as ICLB) scheme, which overcomes the shortage of CLB of all associated cells who taking part. For ICLB, we denote the cell selection mechanism in detail. Simulation results show that both CLB and ICLB algorithms can overcome Ping-Pong load balancing problem. Meanwhile, the load distribution is more balancing than that of conventional MLB, and the performance of average blocking probability and the number of unsatisfied users are improved significantly.
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