利用可穿戴触觉增强混合现实中有形物体的刚度感知

Xavier de Tinguy, C. Pacchierotti, M. Marchal, A. Lécuyer
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引用次数: 32

摘要

本文研究了实体与可穿戴触觉的结合,以改善虚拟环境中刚度感觉的显示。有形的物体能够感觉物体的一般形状,但它们通常是被动的或无法模拟几种不同的机械特性。可穿戴式触觉设备是一种便携且不显眼的界面,能够产生各种各样的触觉,但它们往往无法提供令人信服的僵硬接触和分布的形状感觉。我们建议在虚拟现实和增强现实(VR/AR)中结合这两种方法,通过在手指上提供及时的触觉刺激来任意增强真实/有形物体的感知刚度。我们开发了一种概念验证,通过在指尖使用可穿戴触觉模块来模拟与有形物体交互时不同的弹性/刚度感觉。我们进行了一项用户研究,表明可穿戴式触觉刺激可以很好地改变真实物体的感知刚度,即使触觉刺激没有在接触点传递。我们在VR和AR中展示了我们的方法,在几个用例和不同的有形设置中,比如触摸表面,按下按钮和活塞,或者拿着一个物体。综上所述,我们的研究结果通过更好地利用多种方式提供简单、不引人注目和低成本的触觉显示,为VR/AR中的新型触觉感觉铺平了道路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enhancing the Stiffness Perception of Tangible Objects in Mixed Reality Using Wearable Haptics
This paper studies the combination of tangible objects and wearable haptics for improving the display of stiffness sensations in virtual environments. Tangible objects enable to feel the general shape of objects, but they are often passive or unable to simulate several varying mechanical properties. Wearable haptic devices are portable and unobtrusive interfaces able to generate varying tactile sensations, but they often fail at providing convincing stiff contacts and distributed shape sensations. We propose to combine these two approaches in virtual and augmented reality (VR/AR), becoming able of arbitrarily augmenting the perceived stiffness of real/tangible objects by providing timely tactile stimuli at the fingers. We developed a proof-of-concept enabling to simulate varying elasticity/stiffness sensations when interacting with tangible objects by using wearable tactile modules at the fingertips. We carried out a user study showing that wearable haptic stimulation can well alter the perceived stiffness of real objects, even when the tactile stimuli are not delivered at the contact point. We illustrated our approach both in VR and AR, within several use cases and different tangible settings, such as when touching surfaces, pressing buttons and pistons, or holding an object. Taken together, our results pave the way for novel haptic sensations in VR/AR by better exploiting the multiple ways of providing simple, unobtrusive, and low-cost haptic displays.
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