在同一物理设备内运行的并发BLE链路层状态机的仿真与分析

A. Balogh, S. Imre
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引用次数: 5

摘要

由于蓝牙低功耗(BLE)技术于2010年首次作为蓝牙4.0核心规范的一部分引入,因此在随后的版本迭代中,链路层(MAC)应用了不同的改进。这一层的关键概念之一是创建多个链路层状态机(通常抽象为角色)的可能性,这些状态机能够在同一物理设备中并发运行。由于BLE是物联网(IoT)中最重要的技术之一,其功能吸引了许多研究人员和开发人员。最著名的状态机组合可能是Advertiser-Scanner,它用于基于广播网格方法的每个多跳通信解决方案的中继设备,但在其他应用领域也可能出现许多其他组合,特别是如果考虑到物联网世界中的边缘(或雾)计算概念。为了能够评估在同一设备上并发运行的这些状态机的关键性能指标(例如延迟,吞吐量等),本文开发了一个模拟器,并根据其获得的结果分析了不同的场景(包括其实际发生,可能的瓶颈和解决方案)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Simulation and analysis of concurrent BLE link layer state machines running within the same physical device
Since the Bluetooth Low Energy (BLE) technology was first introduced in 2010 as a part of the Bluetooth 4.0 core specification, there were different improvements applied in the Link Layer (MAC) of the version iterations followed by. One of the key concepts in this layer is the possibility for creating multiple Link Layer state machines (often abstracted as roles), which are able to run concurrently within the same physical device. As BLE is one of the most important technologies in the Internet of Things (IoT), this functionality attracted many researchers and developers. Possibly the most well-known state machine combination is the Advertiser-Scanner, that is used in relay devices of every multihop communication solution based on the broadcast mesh approach, but in other application areas there can occur many other combinations also, especially if one takes into consideration the edge (or fog) computing concept in the IoT world. For being capable to assess the key performance metrics (e.g. delay, throughput, etc.) of these state machines running concurrently on the same device, there was a simulator developed, which is presented in this paper, as well as the analysis of different scenarios (including their practical occurrence, possible bottlenecks and workarounds) based on the results obtained with it.
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